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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSBombDropper extends ONSWeapon; #exec OBJ LOAD FILE=..\Animations\ONSWeapons-A.ukx //state ProjectileFireMode //{ // function SpawnProjectile(class<Projectile> ProjClass) // { // local Projectile P; // // P = spawn(ProjClass, self, , WeaponFireLocation, WeaponFireRotation); // // if (P != None) // { // P.Velocity = Instigator.Velocity + (vect(0,0,-1000) << Owner.Rotation); // // // Play firing noise // PlaySound(FireSoundClass, SLOT_None, FireSoundVolume/255.0,,,, false); // } // } //} defaultproperties { YawStartConstraint=65535.000000 YawEndConstraint=-65535.000000 PitchUpLimit=65535 PitchDownLimit=-65535 WeaponFireAttachmentBone="PlasmaGunBarrel" bAimable=False bInheritVelocity=True FireInterval=0.400000 FireSoundClass=SoundGroup'WeaponSounds.RocketLauncher.RocketLauncherFire' ProjectileClass=Class'OnslaughtFull.ONSBomberRocketProjectile' Mesh=SkeletalMesh'ONSWeapons-A.PlasmaGun' } |
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