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class ONSAutoBomberBombExplosion extends Emitter; #exec OBJ LOAD FILE=ONSstructureTextures.utx defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=-200.000000,Max=200.000000) StartSpinRange=(X=(Min=1.055000,Max=2.355000)) SizeScale(0)=(RelativeTime=3.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=150.000000,Max=150.000000)) InitialParticlesPerSecond=1500.000000 Texture=Texture'VMParticleTextures.VehicleExplosions.VMExp2_framesANIM' TextureUSubdivisions=4 TextureVSubdivisions=4 LifetimeRange=(Min=0.500000,Max=0.500000) End Object Emitters(0)=SpriteEmitter'OnslaughtFull.ONSAutoBomberBombExplosion.SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter3 UseColorScale=True FadeOut=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False FadeOutStartTime=0.100000 MaxParticles=1 SizeScale(0)=(RelativeTime=1.000000,RelativeSize=10.000000) InitialParticlesPerSecond=20.000000 Texture=Texture'ONSstructureTextures.CoreGroup.CoreBreachShockRINGorange' LifetimeRange=(Min=0.500000,Max=0.500000) End Object Emitters(1)=SpriteEmitter'OnslaughtFull.ONSAutoBomberBombExplosion.SpriteEmitter3' AutoDestroy=True bNoDelete=False bNetTemporary=True RemoteRole=ROLE_DumbProxy } |
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