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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSShockBall extends Emitter; #exec OBJ LOAD FILE="..\Textures\AW-2k4XP.utx" function PostBeginPlay() { local PlayerController PC; PC = Level.GetLocalPlayerController(); if ( PC == None ) { Destroy(); return; } if ( Level.bDropDetail || (Level.DetailMode == DM_Low) || (PC.ViewTarget == None) || (VSize(PC.ViewTarget.Location - Location) > 6000) ) { Emitters[0].Disabled = true; Emitters[1].Disabled = true; Emitters[2].Disabled = true; Emitters[6].Disabled = true; } } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter7 UseColorScale=True UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(A=255)) CoordinateSystem=PTCS_Relative MaxParticles=1 DetailMode=DM_High StartSizeRange=(X=(Min=150.000000,Max=150.000000)) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'EpicParticles.Flares.SoftFlare' LifetimeRange=(Min=0.020000,Max=0.020000) End Object Emitters(0)=SpriteEmitter'OnslaughtBP.ONSShockBall.SpriteEmitter7' Begin Object Class=SpriteEmitter Name=SpriteEmitter9 UseColorScale=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(1)=(RelativeTime=0.100000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.600000,Color=(B=255,G=255,R=255)) ColorScale(3)=(RelativeTime=1.000000) Opacity=0.500000 FadeOutStartTime=0.555100 CoordinateSystem=PTCS_Relative MaxParticles=3 DetailMode=DM_High StartSpinRange=(X=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(X=(Min=60.000000,Max=65.000000),Y=(Min=80.000000,Max=85.000000),Z=(Min=80.000000,Max=85.000000)) InitialParticlesPerSecond=6.000000 DrawStyle=PTDS_Brighten Texture=Texture'AW-2k4XP.Weapons.ShockTankEffectCore' LifetimeRange=(Min=0.500000,Max=0.500000) WarmupTicksPerSecond=1.000000 RelativeWarmupTime=1.000000 End Object Emitters(1)=SpriteEmitter'OnslaughtBP.ONSShockBall.SpriteEmitter9' Begin Object Class=SpriteEmitter Name=SpriteEmitter11 UseColorScale=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(1)=(RelativeTime=0.200000,Color=(B=160,G=255,R=255)) ColorScale(2)=(RelativeTime=0.600000,Color=(B=160,G=255,R=255)) ColorScale(3)=(RelativeTime=1.000000) CoordinateSystem=PTCS_Relative MaxParticles=3 StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.200000) StartSizeRange=(X=(Min=90.000000,Max=90.000000)) InitialParticlesPerSecond=6.000000 DrawStyle=PTDS_Darken Texture=Texture'AW-2004Particles.Energy.EclipseCircle' LifetimeRange=(Min=0.500000,Max=0.500000) WarmupTicksPerSecond=1.000000 RelativeWarmupTime=1.000000 End Object Emitters(2)=SpriteEmitter'OnslaughtBP.ONSShockBall.SpriteEmitter11' Begin Object Class=SpriteEmitter Name=SpriteEmitter12 UseColorScale=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=191,R=213)) ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=79,R=163)) ColorScale(3)=(RelativeTime=1.000000) CoordinateSystem=PTCS_Relative MaxParticles=3 SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000) StartSizeRange=(X=(Min=50.000000,Max=50.000000)) Texture=Texture'AW-2k4XP.Weapons.ShockTankEffectCore2' LifetimeRange=(Min=1.000000,Max=1.000000) WarmupTicksPerSecond=1.000000 RelativeWarmupTime=1.000000 End Object Emitters(3)=SpriteEmitter'OnslaughtBP.ONSShockBall.SpriteEmitter12' Begin Object Class=SpriteEmitter Name=SpriteEmitter13 UseColorScale=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=1.000000) CoordinateSystem=PTCS_Relative MaxParticles=2 AutoResetTimeRange=(Min=0.200000,Max=0.200000) SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000) StartSizeRange=(X=(Min=80.000000,Max=80.000000)) DrawStyle=PTDS_Darken Texture=Texture'AW-2k4XP.Weapons.ShockTankEffectSwirl' LifetimeRange=(Min=2.000000,Max=2.000000) WarmupTicksPerSecond=1.000000 RelativeWarmupTime=1.000000 End Object Emitters(4)=SpriteEmitter'OnslaughtBP.ONSShockBall.SpriteEmitter13' Begin Object Class=MeshEmitter Name=MeshEmitter7 StaticMesh=StaticMesh'AW-2004Particles.Weapons.PlasmaSphere' UseParticleColor=True Disabled=True Backup_Disabled=True UniformSize=True CoordinateSystem=PTCS_Relative MaxParticles=1 StartSizeRange=(X=(Min=0.750000,Max=0.750000)) LifetimeRange=(Min=0.100000,Max=0.100000) WarmupTicksPerSecond=1.000000 RelativeWarmupTime=1.000000 End Object Emitters(5)=MeshEmitter'OnslaughtBP.ONSShockBall.MeshEmitter7' Begin Object Class=SpriteEmitter Name=SpriteEmitter14 UseColorScale=True SpinParticles=True UniformSize=True UseRandomSubdivision=True ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255)) ColorScale(3)=(RelativeTime=0.600000) ColorScale(4)=(RelativeTime=1.000000) CoordinateSystem=PTCS_Relative MaxParticles=4 DetailMode=DM_High StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000) StartSizeRange=(X=(Min=60.000000,Max=80.000000)) Texture=Texture'AW-2004Particles.Energy.ElecPanelsP' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=0.250000,Max=0.250000) WarmupTicksPerSecond=1.000000 RelativeWarmupTime=1.000000 End Object Emitters(6)=SpriteEmitter'OnslaughtBP.ONSShockBall.SpriteEmitter14' Begin Object Class=TrailEmitter Name=TrailEmitter0 TrailShadeType=PTTST_PointLife TrailLocation=PTTL_FollowEmitter MaxPointsPerTrail=150 DistanceThreshold=16.000000 UseCrossedSheets=True PointLifeTime=1.000000 UseColorScale=True ResetAfterChange=True SpinParticles=True UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(0)=(Color=(B=255,G=120,R=160)) ColorScale(1)=(RelativeTime=1.000000) MaxParticles=2 SpinsPerSecondRange=(X=(Max=5.000000),Y=(Max=5.000000),Z=(Max=5.000000)) StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) StartSizeRange=(X=(Min=60.000000,Max=60.000000)) InitialParticlesPerSecond=9000.000000 Texture=Texture'AW-2k4XP.Weapons.ShockBallTrail' LifetimeRange=(Min=1000.000000,Max=1000.000000) End Object Emitters(7)=TrailEmitter'OnslaughtBP.ONSShockBall.TrailEmitter0' bNoDelete=False } 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