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OnslaughtBP.ONSDecoyLaunch


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//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ONSDecoyLaunch extends Emitter;

simulated function PostNetBeginPlay()
{
    super.PostNetBeginPlay();
    PlaySound(Sound'CicadaSnds.Decoy.DecoyLaunch', SLOT_None, 5.0);
}

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter16
         UseDirectionAs=PTDU_Normal
         ProjectionNormal=(X=1.000000,Z=0.000000)
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=113,G=255,R=244))
         ColorScale(2)=(RelativeTime=0.600000,Color=(B=130,G=196,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         CoordinateSystem=PTCS_Relative
         MaxParticles=2
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.250000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         InitialParticlesPerSecond=500.000000
         Texture=Texture'AW-2004Particles.Weapons.PlasmaFlare'
         LifetimeRange=(Min=0.250000,Max=0.250000)
     End Object
     Emitters(0)=SpriteEmitter'OnslaughtBP.ONSDecoyLaunch.SpriteEmitter16'

     AutoDestroy=True
     bNoDelete=False
}

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Class file time: Wed 7/2/2007 19:12:36.000 - Creation time: Wed 7/2/2007 19:16:46.281 - Created with UnCodeX