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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSArtilleryTrajectoryBeamSegment extends Emitter; simulated function SetLength(float Length) { BeamEmitter(Emitters[0]).BeamDistanceRange.Min = Length; BeamEmitter(Emitters[0]).BeamDistanceRange.Max = Length; } defaultproperties { Begin Object Class=BeamEmitter Name=BeamEmitter0 DetermineEndPointBy=PTEP_Distance LowFrequencyPoints=2 HighFrequencyPoints=2 UseColorScale=True ColorScale(0)=(Color=(B=124,G=231,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.280000 FadeOutStartTime=1.000000 CoordinateSystem=PTCS_Relative MaxParticles=1 UseRotationFrom=PTRS_Actor StartSizeRange=(X=(Min=200.000000,Max=200.000000),Y=(Min=200.000000,Max=200.000000),Z=(Min=200.000000,Max=200.000000)) InitialParticlesPerSecond=100.000000 Texture=Texture'ONSBPTextures.fX.greenbeam' LifetimeRange=(Min=1.000000,Max=1.000000) StartVelocityRange=(X=(Min=20.000000,Max=20.000000)) WarmupTicksPerSecond=1.000000 RelativeWarmupTime=1.000000 End Object Emitters(0)=BeamEmitter'OnslaughtBP.ONSArtilleryTrajectoryBeamSegment.BeamEmitter0' bNoDelete=False } |
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