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OnslaughtBP.ONSArtilleryTrajectoryBeamSegment


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//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ONSArtilleryTrajectoryBeamSegment extends Emitter;

simulated function SetLength(float Length)
{
    BeamEmitter(Emitters[0]).BeamDistanceRange.Min = Length;
    BeamEmitter(Emitters[0]).BeamDistanceRange.Max = Length;
}

defaultproperties
{
     Begin Object Class=BeamEmitter Name=BeamEmitter0
         DetermineEndPointBy=PTEP_Distance
         LowFrequencyPoints=2
         HighFrequencyPoints=2
         UseColorScale=True
         ColorScale(0)=(Color=(B=124,G=231,R=128,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         Opacity=0.280000
         FadeOutStartTime=1.000000
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         UseRotationFrom=PTRS_Actor
         StartSizeRange=(X=(Min=200.000000,Max=200.000000),Y=(Min=200.000000,Max=200.000000),Z=(Min=200.000000,Max=200.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'ONSBPTextures.fX.greenbeam'
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(X=(Min=20.000000,Max=20.000000))
         WarmupTicksPerSecond=1.000000
         RelativeWarmupTime=1.000000
     End Object
     Emitters(0)=BeamEmitter'OnslaughtBP.ONSArtilleryTrajectoryBeamSegment.BeamEmitter0'

     bNoDelete=False
}

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Class file time: Wed 7/2/2007 19:12:36.000 - Creation time: Wed 7/2/2007 19:16:45.765 - Created with UnCodeX