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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSArtilleryGroundExplosion extends Emitter; function PostBeginPlay() { local PlayerController PC; PC = Level.GetLocalPlayerController(); if ( PC == None ) { Destroy(); return; } if ( Level.bDropDetail || (Level.DetailMode == DM_Low) || (PC.ViewTarget == None) || (VSize(PC.ViewTarget.Location - Location) > 8000) ) { Emitters[0].Disabled = true; Emitters[3].Disabled = true; Emitters[4].Disabled = true; } } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter1 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(1)=(RelativeTime=0.185714,Color=(B=56,G=56,R=56,A=255)) ColorScale(2)=(RelativeTime=0.639286,Color=(B=77,G=77,R=77,A=255)) ColorScale(3)=(RelativeTime=0.875000,Color=(B=53,G=53,R=53,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(A=255)) ColorScale(5)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(6)=(RelativeTime=1.000000) FadeOutStartTime=0.930000 FadeInEndTime=0.200000 DetailMode=DM_High StartLocationOffset=(Z=200.000000) StartLocationRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=3.000000,Max=200.000000)) SphereRadiusRange=(Min=180.000000,Max=180.000000) SpinsPerSecondRange=(X=(Min=-0.020000,Max=0.020000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000)) StartSizeRange=(X=(Max=300.000000),Y=(Max=300.000000),Z=(Max=300.000000)) InitialParticlesPerSecond=200.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'ONSBPTextures.fX.ExploTrans' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=1.000000,Max=1.000000) InitialDelayRange=(Max=0.064000) StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Min=300.000000,Max=500.000000)) End Object Emitters(0)=SpriteEmitter'OnslaughtBP.ONSArtilleryGroundExplosion.SpriteEmitter1' Begin Object Class=SpriteEmitter Name=SpriteEmitter2 UseDirectionAs=PTDU_Normal FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.480000 FadeOutStartTime=1.513600 MaxParticles=4 StartLocationRange=(Z=(Min=0.500000,Max=0.500000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=1.010000) SizeScale(1)=(RelativeSize=2.000000) SizeScale(2)=(RelativeTime=0.250000,RelativeSize=3.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=115.559998,Max=115.559998),Y=(Min=115.559998,Max=115.559998),Z=(Min=115.559998,Max=115.559998)) InitialParticlesPerSecond=300.000000 Texture=Texture'ONSBPTextures.fX.ExploTrans' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=0.700000,Max=0.700000) End Object Emitters(1)=SpriteEmitter'OnslaughtBP.ONSArtilleryGroundExplosion.SpriteEmitter2' Begin Object Class=SpriteEmitter Name=SpriteEmitter55 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=-10.000000) ColorScale(0)=(Color=(B=155,G=180,R=205,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=155,G=180,R=205,A=255)) FadeOutStartTime=1.000000 FadeInEndTime=0.100000 CoordinateSystem=PTCS_Relative MaxParticles=3 StartLocationRange=(Z=(Min=-32.000000,Max=128.000000)) AlphaRef=4 SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=12.000000) StartSizeRange=(X=(Min=30.000000,Max=60.000000)) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'BenTex01.textures.SmokePuff01' LifetimeRange=(Min=1.500000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=50.000000,Max=1400.000000)) VelocityLossRange=(X=(Min=1.000000,Max=2.000000),Y=(Min=1.000000,Max=2.000000),Z=(Min=1.000000,Max=2.000000)) RotateVelocityLossRange=True End Object Emitters(2)=SpriteEmitter'OnslaughtBP.ONSArtilleryGroundExplosion.SpriteEmitter55' Begin Object Class=SpriteEmitter Name=SpriteEmitter5 UseColorScale=True FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.907143,Color=(B=225,G=225,R=225,A=160)) ColorScale(2)=(RelativeTime=1.000000) ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(4)=(RelativeTime=1.000000) FadeOutStartTime=0.686190 DetailMode=DM_High StartLocationOffset=(Z=200.000000) StartLocationRange=(X=(Min=-80.000000,Max=80.000000),Y=(Min=-80.000000,Max=80.000000),Z=(Min=-100.000000,Max=300.000000)) SphereRadiusRange=(Min=180.000000,Max=180.000000) SpinsPerSecondRange=(X=(Min=-0.020000,Max=0.020000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000)) SizeScale(1)=(RelativeTime=0.070000,RelativeSize=0.650000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.000000) StartSizeRange=(X=(Min=180.000000,Max=190.000000),Y=(Min=180.000000,Max=190.000000),Z=(Min=180.000000,Max=190.000000)) InitialParticlesPerSecond=80.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'ONSBPTextures.fX.ExploTrans' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=0.600000,Max=0.900000) StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Min=4.000000,Max=600.000000)) End Object Emitters(3)=SpriteEmitter'OnslaughtBP.ONSArtilleryGroundExplosion.SpriteEmitter5' Begin Object Class=MeshEmitter Name=MeshEmitter0 StaticMesh=StaticMesh'ArboreaLanscape.Cliffs.littlerock01' FadeOut=True RespawnDeadParticles=False SpinParticles=True DampRotation=True AutomaticInitialSpawning=False Acceleration=(Z=-3800.000000) DampingFactorRange=(X=(Min=0.458000,Max=0.580000),Y=(Min=0.458000,Max=0.580000),Z=(Min=0.458000,Max=0.580000)) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=2.670000 DetailMode=DM_High StartLocationRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000)) SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSizeRange=(X=(Min=0.024000,Max=0.087000),Y=(Min=0.024000,Max=0.087000),Z=(Min=0.024000,Max=0.087000)) InitialParticlesPerSecond=200.000000 LifetimeRange=(Min=3.000000,Max=3.000000) StartVelocityRange=(X=(Min=-600.000000,Max=600.000000),Y=(Min=-600.000000,Max=600.000000),Z=(Min=1030.000000,Max=2900.000000)) End Object Emitters(4)=MeshEmitter'OnslaughtBP.ONSArtilleryGroundExplosion.MeshEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter7 FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.700000 FadeOutStartTime=0.119000 MaxParticles=3 StartLocationRange=(Z=(Min=0.500000,Max=0.500000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=1.010000) SizeScale(1)=(RelativeSize=2.000000) SizeScale(2)=(RelativeTime=0.250000,RelativeSize=3.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=120.000000,Max=120.000000),Y=(Min=120.000000,Max=120.000000),Z=(Min=120.000000,Max=120.000000)) InitialParticlesPerSecond=300.000000 Texture=Texture'ONSBPTextures.fX.ExploTrans' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=0.500000,Max=0.500000) End Object Emitters(5)=SpriteEmitter'OnslaughtBP.ONSArtilleryGroundExplosion.SpriteEmitter7' Begin Object Class=SpriteEmitter Name=SpriteEmitter3 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=-600.000000) ColorScale(0)=(Color=(B=155,G=180,R=205,A=164)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=155,G=180,R=205,A=170)) FadeOutStartTime=0.740000 FadeInEndTime=0.080000 CoordinateSystem=PTCS_Relative MaxParticles=3 StartLocationRange=(Z=(Min=-32.000000,Max=128.000000)) AlphaRef=4 SpinsPerSecondRange=(X=(Min=-0.070000,Max=0.070000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=0.500000) SizeScale(1)=(RelativeSize=1.000000) SizeScale(2)=(RelativeTime=0.340000,RelativeSize=8.520000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=14.400000) StartSizeRange=(X=(Min=30.000000,Max=60.000000)) InitialParticlesPerSecond=50.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'BenTex01.textures.SmokePuff01' LifetimeRange=(Min=1.600000,Max=2.000000) InitialDelayRange=(Min=0.059000,Max=0.059000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=500.000000,Max=800.000000)) VelocityLossRange=(X=(Min=1.000000,Max=2.000000),Y=(Min=1.000000,Max=2.000000),Z=(Min=1.000000,Max=2.000000)) RotateVelocityLossRange=True End Object Emitters(6)=SpriteEmitter'OnslaughtBP.ONSArtilleryGroundExplosion.SpriteEmitter3' AutoDestroy=True bNoDelete=False } |
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