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IpDrv.InternetLink


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//=============================================================================
// InternetLink: Parent class for Internet connection classes
//=============================================================================
class InternetLink extends InternetInfo
    native
    transient;

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//-----------------------------------------------------------------------------
// Types & Variables.

// An IP address.
struct IpAddr
{
    var int Addr;
    var int Port;
};

// Data receive mode.
// Cannot be set in default properties.
var enum ELinkMode
{
    MODE_Text, 
    MODE_Line,
    MODE_Binary
} LinkMode;

// MODE_Line behavior, how to receive/send lines
var enum ELineMode
{
    LMODE_auto,
    LMODE_DOS,  // CRLF
    LMODE_UNIX, // LF
    LMODE_MAC,  // LFCR
} InLineMode, OutLineMode; // OutLineMode: LMODE_auto == LMODE_DOS

// Internal
var const pointer Socket;  // (sockets are 64-bit on AMD64, so use "pointer").
var const int Port;
var const pointer RemoteSocket;
var private native const pointer PrivateResolveInfo;
var const int DataPending;

// Receive mode.
// If mode is MODE_Manual, received events will not be called.
// This means it is your responsibility to check the DataPending
// var and receive the data.
// Cannot be set in default properties.
var enum EReceiveMode
{
    RMODE_Manual,
    RMODE_Event
} ReceiveMode;

//-----------------------------------------------------------------------------
// Natives.

// Returns true if data is pending on the socket.
native function bool IsDataPending();

// Parses an Unreal URL into its component elements.
// Returns false if the URL was invalid.
native function bool ParseURL
(
    coerce string URL, 
    out string Addr, 
    out int Port, 
    out string LevelName,
    out string EntryName
);

// Resolve a domain or dotted IP.
// Nonblocking operation.  
// Triggers Resolved event if successful.
// Triggers ResolveFailed event if unsuccessful.
native function Resolve( coerce string Domain );

// Returns most recent winsock error.
native function int GetLastError();

// Convert an IP address to a string.
native function string IpAddrToString( IpAddr Arg );

// Convert a string to an IP
native function bool StringToIpAddr( string Str, out IpAddr Addr );

// Validate: Takes a challenge string and returns an encoded validation string.
native function string GameSpyValidate( string ValidationString );
native function string GameSpyGameName();

native function GetLocalIP(out IpAddr Arg );

//-----------------------------------------------------------------------------
// Events.

// Called when domain resolution is successful.
// The IpAddr struct Addr contains the valid address.
event Resolved( IpAddr Addr );

// Called when domain resolution fails.
event ResolveFailed();

defaultproperties
{
}

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Class file time: Tue 24/10/2006 17:12:10.000 - Creation time: Wed 7/2/2007 19:16:42.234 - Created with UnCodeX