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//============================================================================== // Created on: 12/11/2003 // Instant Action version of maplist tab // This version displays single maplist with preview images // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4Tab_MainSP extends UT2K4Tab_MainBase; // Preview controls var automated GUISectionBackground sb_Selection, sb_Preview, sb_Options; var automated AltSectionBackground asb_Scroll; var automated GUIScrollTextBox lb_MapDesc; var automated GUITreeListBox lb_Maps; var() editconst noexport GUITreeList li_Maps; var automated moButton b_Maplist; var automated moButton b_Tutorial; var automated GUIImage i_MapPreview, i_DescBack; var automated GUILabel l_MapAuthor, l_MapPlayers, l_NoPreview; var() localized string MapCaption, BonusVehicles, BonusVehiclesMsg; var config string LastSelectedMap; // Used to keep track of the map which was selected the last time we were in the menus function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i; local array<CacheManager.MapRecord> TutMaps; Super.InitComponent(MyController, MyOwner); if ( lb_Maps != None ) li_Maps = lb_Maps.List; if ( li_Maps != None ) { li_Maps.OnDblClick = MapListDblClick; li_Maps.bSorted = True; lb_Maps.NotifyContextSelect = HandleContextSelect; } class'CacheManager'.static.GetMaplist(TutMaps, "TUT"); TutorialMaps.Length = TutMaps.Length; for ( i = 0; i < TutMaps.Length; i++ ) TutorialMaps[i] = TutMaps[i].MapName; lb_Maps.bBoundToParent=false; lb_Maps.bScaleToParent=false; sb_Selection.ManageComponent(lb_Maps); asb_Scroll.ManageComponent(lb_MapDesc); if (CurrentGameType.GameTypeGroup==3) { ch_OfficialMapsOnly.Checked(false); ch_OfficialMapsOnly.DisableMe(); } else ch_OfficialMapsOnly.EnableMe(); sb_Options.ManageComponent(ch_OfficialMapsOnly); sb_Options.ManageComponent(b_Maplist); sb_Options.ManageComponent(b_Tutorial); InitMapHandler(); } // Called when a new gametype is selected function InitGameType() { local int i; local array<CacheManager.GameRecord> Games; local bool bReloadMaps; // Get a list of all gametypes. class'CacheManager'.static.GetGameTypeList(Games); for (i = 0; i < Games.Length; i++) { if (Games[i].ClassName ~= Controller.LastGameType) { bReloadMaps = CurrentGameType.MapPrefix != Games[i].MapPrefix; CurrentGameType = Games[i]; break; } } if ( i == Games.Length ) return; // Update the gametype label's text SetGameTypeCaption(); // Should the tutorial button be enabled? CheckGameTutorial(); // Load Maps for the new gametype, but only if it uses a different maplist if (bReloadMaps) InitMaps(); // Set the selected map i = li_Maps.FindIndexByValue(LastSelectedMap); if ( i == -1 ) i = 0; li_Maps.SetIndex(i); li_Maps.Expand(i); // Load the information (screenshot, desc., etc.) for the currently selected map // ReadMapInfo(li_Maps.GetParentCaption()); } function bool OrigONSMap(string MapName) { if ( MapName ~= "ONS-ArcticStronghold" || MapName ~= "ONS-Crossfire" || MapName ~= "ONS-Dawn" || MapName ~= "ONS-Dria" || MapName ~= "ONS-FrostBite" || MapName ~= "ONS-Primeval" || MapName ~= "ONS-RedPlanet" || MapName ~= "ONS-Severance" || MapName ~= "ONS-Torlan" ) return true; return false; } // Query the CacheManager for the maps that correspond to this gametype, then fill the main list function InitMaps( optional string MapPrefix ) { local int i, j, k, BV; local bool bTemp; local string Package, Item, CurrentItem, Desc; local GUITreeNode StoredItem; local DecoText DT; local array<string> CustomLinkSetups; // Make sure we have a map prefix if ( MapPrefix == "" ) MapPrefix = GetMapPrefix(); // Temporarily disable notification in all components bTemp = Controller.bCurMenuInitialized; Controller.bCurMenuInitialized = False; if ( li_Maps.IsValid() ) li_Maps.GetElementAtIndex(li_Maps.Index, StoredItem); // Get the list of maps for the current gametype class'CacheManager'.static.GetMapList( CacheMaps, MapPrefix ); if ( MapHandler.GetAvailableMaps(MapHandler.GetGameIndex(CurrentGameType.ClassName), Maps) ) { li_Maps.bNotify = False; li_Maps.Clear(); for ( i = 0; i < Maps.Length; i++ ) { DT = None; if ( class'CacheManager'.static.IsDefaultContent(Maps[i].MapName) ) { if ( bOnlyShowCustom ) continue; } else if ( bOnlyShowOfficial ) continue; j = FindCacheRecordIndex(Maps[i].MapName); if ( class'CacheManager'.static.Is2003Content(Maps[i].MapName) ) { if ( CacheMaps[j].TextName != "" ) { if ( !Divide(CacheMaps[j].TextName, ".", Package, Item) ) { Package = "XMaps"; Item = CacheMaps[j].TextName; } } DT = class'xUtil'.static.LoadDecoText(Package, Item); } if ( DT != None ) Desc = JoinArray(DT.Rows, "|"); else Desc =CacheMaps[j].Description; li_Maps.AddItem( Maps[i].MapName, Maps[i].MapName, ,,Desc); // for now, limit this to power link setups only if ( CurrentGameType.MapPrefix ~= "ONS" ) { // Big Hack Time for the bonus pack CurrentItem = Maps[i].MapName; for (BV=0;BV<2;BV++) { if ( Maps[i].Options.Length > 0 ) { Package = CacheMaps[j].Description; // Add the "auto link setup" item li_Maps.AddItem( AutoSelectText @ LinkText, Maps[i].MapName $ "?LinkSetup=Random", CurrentItem,,Package ); // Now add all official link setups for ( k = 0; k < Maps[i].Options.Length; k++ ) { li_Maps.AddItem(Maps[i].Options[k].Value @ LinkText, Maps[i].MapName $ "?LinkSetup=" $ Maps[i].Options[k].Value, CurrentItem,,Package ); } } // Now to add the custom setups CustomLinkSetups = GetPerObjectNames(Maps[i].MapName, "ONSPowerLinkCustomSetup"); for ( k = 0; k < CustomLinkSetups.Length; k++ ) { li_Maps.AddItem(CustomLinkSetups[k] @ LinkText, Maps[i].MapName $ "?" $ "LinkSetup=" $ CustomLinkSetups[k], CurrentItem,,Package); } if ( !OrigONSMap(Maps[i].MapName) ) break; else if (BV<1 && Controller.bECEEdition) { li_Maps.AddItem( Maps[i].MapName$BonusVehicles, Maps[i].MapName, ,,BonusVehiclesMsg$Package); CurrentItem=CurrentItem$BonusVehicles; } if ( !Controller.bECEEdition ) // Don't do the second loop if not the ECE break; } } } } if ( li_Maps.bSorted ) li_Maps.SortList(); if ( StoredItem.Caption != "" ) { i = li_Maps.FindFullIndex(StoredItem.Caption, StoredItem.Value, StoredItem.ParentCaption); if ( i != -1 ) li_Maps.SilentSetIndex(i); } li_Maps.bNotify = True; Controller.bCurMenuInitialized = bTemp; } // ===================================================================================================================== // ===================================================================================================================== // Utility functions - handles all special stuff that should happen whenever events are received on the page // ===================================================================================================================== // ===================================================================================================================== // Update all components on the preview side with the data from the currently selected map function ReadMapInfo(string MapName) { local string mDesc; local int Index; if(MapName == "") return; if (!Controller.bCurMenuInitialized) return; Index = FindCacheRecordIndex(MapName); if (CacheMaps[Index].FriendlyName != "") asb_Scroll.Caption = CacheMaps[Index].FriendlyName; else asb_Scroll.Caption = MapName; UpdateScreenshot(Index); // Only show 1 number if min & max are the same if ( CacheMaps[Index].PlayerCountMin == CacheMaps[Index].PlayerCountMax ) l_MapPlayers.Caption = CacheMaps[Index].PlayerCountMin @ PlayerText; else l_MapPlayers.Caption = CacheMaps[Index].PlayerCountMin@"-"@CacheMaps[Index].PlayerCountMax@PlayerText; mDesc = li_Maps.GetExtra(); if (mDesc == "") mDesc = MessageNoInfo; lb_MapDesc.SetContent( mDesc ); if (CacheMaps[Index].Author != "" && !class'CacheManager'.static.IsDefaultContent(CacheMaps[Index].MapName)) l_MapAuthor.Caption = AuthorText$":"@CacheMaps[Index].Author; else l_MapAuthor.Caption = ""; } // If this gametype has a tutorial, enable the tutorial button function CheckGameTutorial() { local int i; for ( i = 0; i < TutorialMaps.Length; i++ ) { if ( Mid(TutorialMaps[i], InStr(TutorialMaps[i], "-") + 1) ~= CurrentGameType.GameAcronym ) { EnableComponent(b_Tutorial); b_Tutorial.SetComponentValue(TutorialMaps[i],True); return; } } DisableComponent(b_Tutorial); b_Tutorial.SetComponentValue("",True); } function UpdateScreenshot(int Index) { local Material Screenie; if ( Index >= 0 && Index < CacheMaps.Length ) Screenie = Material(DynamicLoadObject(CacheMaps[Index].ScreenshotRef, class'Material')); i_MapPreview.Image = Screenie; l_NoPreview.SetVisibility( Screenie == None ); i_MapPreview.SetVisibility( Screenie != None ); } event SetVisibility( bool bIsVisible ) { Super.SetVisibility(bIsVisible); if ( bIsVisible ) { l_NoPreview.SetVisibility( i_MapPreview.Image == None ); i_MapPreview.SetVisibility( i_MapPreview.Image != None ); } } function SetGameTypeCaption() { sb_Selection. Caption = CurrentGameType.GameName@MapCaption; } function string Play() { return GetMapURL(li_Maps,-1); } function string GetMapURL( GUITreeList List, int Index ) { local string URL; URL = Super.GetMapURL(List,Index); if ( CurrentGameType.MapPrefix ~= "ONS" && InStr(Caps(URL),"?LINKSETUP=") == -1 ) URL $= "?LinkSetup=Default"; if ( (InStr(List.GetCaption(),BonusVehicles)>=0) || (InStr(List.GetParentCaption(),BonusVehicles)>=0) ) URL $= "?BonusVehicles=true"; else URL $= "?BonusVehicles=false"; return URL; } // ===================================================================================================================== // ===================================================================================================================== // OnClick's // ===================================================================================================================== // ===================================================================================================================== function MaplistConfigClick( GUIComponent Sender ) { local MaplistEditor MaplistPage; // open maplist config page if ( Controller.OpenMenu(MaplistEditorMenu) ) { MaplistPage = MaplistEditor(Controller.ActivePage); if ( MaplistPage != None ) { MaplistPage.MainPanel = self; MaplistPage.bOnlyShowOfficial = bOnlyShowOfficial; MaplistPage.bOnlyShowCustom = bOnlyShowCustom; MaplistPage.Initialize(MapHandler); } } } // Called when a double click is received in the main maplist function bool MapListDblClick(GUIComponent Sender) { if ( li_Maps.ValidSelection() ) return p_Anchor.InternalOnClick(p_Anchor.b_Primary); else { if ( CurrentGameType.MapPrefix ~= "ONS" ) { if ( !li_Maps.IsToggleClick(li_Maps.Index) ) return p_Anchor.InternalOnClick(p_Anchor.b_Primary); } else return li_Maps.InternalDblClick(Sender); } return true; } // Called when the "Watch Tutorial" button is clicked function TutorialClicked( GUIComponent Sender ) { if ( Sender == b_Tutorial ) { Play(); PlayerOwner().ConsoleCommand("START"@b_Tutorial.GetComponentValue()$"?quickstart=true?TeamScreen=false"); Controller.CloseAll(False,true); } } // ===================================================================================================================== // ===================================================================================================================== // OnChange's // ===================================================================================================================== // ===================================================================================================================== // Called when user clicks on a new map in the main maplist function MapListChange(GUIComponent Sender) { local MaplistRecord.MapItem Item; if (!Controller.bCurMenuInitialized) return; if ( Sender == lb_Maps ) { if ( li_Maps.IsValid() ) { EnableComponent(b_Primary); EnableComponent(b_Secondary); } class'MaplistRecord'.static.CreateMapItem(li_Maps.GetValue(), Item); LastSelectedMap = Item.FullURL; SaveConfig(); ReadMapInfo(Item.MapName); } } // ===================================================================================================================== // ===================================================================================================================== // Misc. Events // ===================================================================================================================== // ===================================================================================================================== function InternalOnCreateComponent(GUIComponent NewComp, GUIComponent Sender) { if ( moButton(Sender) != None && GUILabel(NewComp) != None ) { // GUILabel(NewComp).TextColor = WhiteColor[3]; moButton(Sender).InternalOnCreateComponent(NewComp, Sender); } } function bool HandleContextSelect(GUIContextMenu Sender, int Index) { local string MapName; if ( Sender != None ) { switch ( Index ) { case 0: case 1: MapName = GetMapURL(li_Maps,-1); if (MapName != "") { p_Anchor.PrepareToPlay(MapName, MapName); p_Anchor.StartGame(MapName, Index == 1); } break; case 3: bOnlyShowOfficial = !bOnlyShowOfficial; InitMaps(); ch_OfficialMapsOnly.SetComponentValue(bOnlyShowOfficial, True); break; } } return true; } function int FindCacheRecordIndex(string MapName) { local int i; for (i = 0; i < CacheMaps.Length; i++) if (CacheMaps[i].MapName == MapName) return i; return -1; } defaultproperties { Begin Object Class=GUISectionBackground Name=SelectionGroup bFillClient=True Caption="Map Selection" WinTop=0.018125 WinLeft=0.016993 WinWidth=0.482149 WinHeight=0.603330 OnPreDraw=SelectionGroup.InternalPreDraw End Object sb_Selection=GUISectionBackground'GUI2K4.UT2K4Tab_MainSP.SelectionGroup' Begin Object Class=GUISectionBackground Name=PreviewGroup bFillClient=True Caption="Preview" WinTop=0.018125 WinLeft=0.515743 WinWidth=0.470899 WinHeight=0.974305 OnPreDraw=PreviewGroup.InternalPreDraw End Object sb_Preview=GUISectionBackground'GUI2K4.UT2K4Tab_MainSP.PreviewGroup' Begin Object Class=GUISectionBackground Name=OptionsGroup Caption="Options" BottomPadding=0.070000 WinTop=0.642580 WinLeft=0.018008 WinWidth=0.482149 WinHeight=0.351772 OnPreDraw=OptionsGroup.InternalPreDraw End Object sb_Options=GUISectionBackground'GUI2K4.UT2K4Tab_MainSP.OptionsGroup' Begin Object Class=AltSectionBackground Name=ScrollSection bFillClient=True Caption="Map Desc" WinTop=0.525219 WinLeft=0.546118 WinWidth=0.409888 WinHeight=0.437814 OnPreDraw=ScrollSection.InternalPreDraw End Object asb_Scroll=AltSectionBackground'GUI2K4.UT2K4Tab_MainSP.ScrollSection' Begin Object Class=GUIScrollTextBox Name=MapDescription CharDelay=0.002500 EOLDelay=0.500000 OnCreateComponent=MapDescription.InternalOnCreateComponent WinTop=0.628421 WinLeft=0.561065 WinWidth=0.379993 WinHeight=0.268410 bTabStop=False bNeverFocus=True End Object lb_MapDesc=GUIScrollTextBox'GUI2K4.UT2K4Tab_MainSP.MapDescription' Begin Object Class=GUITreeListBox Name=AvailableMaps bVisibleWhenEmpty=True OnCreateComponent=AvailableMaps.InternalOnCreateComponent Hint="Click a mapname to see a preview and description. Double-click to play a match on the map." WinTop=0.169272 WinLeft=0.045671 WinWidth=0.422481 WinHeight=0.449870 TabOrder=0 OnChange=UT2K4Tab_MainSP.MapListChange End Object lb_Maps=GUITreeListBox'GUI2K4.UT2K4Tab_MainSP.AvailableMaps' Begin Object Class=moButton Name=MaplistButton ButtonCaption="Maplist Configuration" ComponentWidth=1.000000 OnCreateComponent=MaplistButton.InternalOnCreateComponent Hint="Modify the maps that should be used in gameplay" WinTop=0.888587 WinLeft=0.039258 WinWidth=0.341797 WinHeight=0.050000 TabOrder=2 OnChange=UT2K4Tab_MainSP.MaplistConfigClick End Object b_Maplist=moButton'GUI2K4.UT2K4Tab_MainSP.MaplistButton' Begin Object Class=moButton Name=TutorialButton ButtonCaption="Watch Game Tutorial" ComponentWidth=1.000000 OnCreateComponent=TutorialButton.InternalOnCreateComponent Hint="Watch the tutorial for this gametype." WinTop=0.913326 WinLeft=0.556953 WinWidth=0.348633 WinHeight=0.050000 TabOrder=3 OnChange=UT2K4Tab_MainSP.TutorialClicked End Object b_Tutorial=moButton'GUI2K4.UT2K4Tab_MainSP.TutorialButton' Begin Object Class=GUIImage Name=MapPreviewImage ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Normal WinTop=0.107691 WinLeft=0.562668 WinWidth=0.372002 WinHeight=0.357480 RenderWeight=0.200000 End Object i_MapPreview=GUIImage'GUI2K4.UT2K4Tab_MainSP.MapPreviewImage' Begin Object Class=GUILabel Name=MapAuthorLabel Caption="Testing" TextAlign=TXTA_Center StyleName="TextLabel" WinTop=0.405278 WinLeft=0.522265 WinWidth=0.453285 WinHeight=0.032552 RenderWeight=0.300000 End Object l_MapAuthor=GUILabel'GUI2K4.UT2K4Tab_MainSP.MapAuthorLabel' Begin Object Class=GUILabel Name=RecommendedPlayers Caption="Best for 4 to 8 players" TextAlign=TXTA_Center StyleName="TextLabel" WinTop=0.474166 WinLeft=0.521288 WinWidth=0.445313 WinHeight=0.032552 RenderWeight=0.300000 End Object l_MapPlayers=GUILabel'GUI2K4.UT2K4Tab_MainSP.RecommendedPlayers' Begin Object Class=GUILabel Name=NoPreview Caption="No Preview Available" TextAlign=TXTA_Center TextColor=(B=0,G=255,R=247) TextFont="UT2HeaderFont" bTransparent=False bMultiLine=True VertAlign=TXTA_Center WinTop=0.107691 WinLeft=0.562668 WinWidth=0.372002 WinHeight=0.357480 End Object l_NoPreview=GUILabel'GUI2K4.UT2K4Tab_MainSP.NoPreview' MapCaption="Maps" BonusVehicles=" (Bonus Vehicles)" BonusVehiclesMsg="(Includes Bonus Vehicles)|" Begin Object Class=moCheckBox Name=FilterCheck CaptionWidth=0.100000 ComponentWidth=0.900000 Caption="Only Official Maps" OnCreateComponent=FilterCheck.InternalOnCreateComponent Hint="Hides all maps not created by Epic or Digital Extremes." WinTop=0.772865 WinLeft=0.051758 WinWidth=0.341797 WinHeight=0.030035 TabOrder=1 OnChange=UT2K4Tab_MainSP.ChangeMapFilter End Object ch_OfficialMapsOnly=moCheckBox'GUI2K4.UT2K4Tab_MainSP.FilterCheck' } |
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