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GUI2K4.UT2K4IRC_System


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//====================================================================
//  This class implements the "Status" window of the UT2004 IRC client
//
//  Updated by Ron Prestenback
//  (c) 2003, Epic Games, Inc.  All Rights Reserved
// ====================================================================
class UT2K4IRC_System extends UT2K4IRC_Page;

var   array<UT2K4IRC_Channel>       Channels;

var         string              LinkClassName;
var         UT2K4IRCLink        Link;

var         UT2K4Browser_IRC    tp_Main;
var UT2K4IRC_Panel              p_IRC;

var         string              TestIRCString, LastServer;
var         int                 CurChannel, PrevChannel;
var private bool                bConnected, bAway,
                                bSysInitialized;

var   config       string       NewNickMenu;
var() globalconfig string       OldPlayerName, NickName,
                                FullName, UserIdent, DefaultChannel;
var   config       string       ChanKeyMenu;

var localized string            NotInAChannelText;
var localized string            KickedFromText;
var localized string            ByText;
var localized string            IsAwayText;
var localized string            ChooseNewNickText;
var localized string            NickInUseText;
var localized string            NickInvalidText;
var localized string            LeavePrivateText;
var localized string            CloseWindowCaption;
var localized string            DisconnectCaption;
var localized string            ChangeNickCaption;
var localized string            InvalidModeText, InvalidKickText;

var enum EAwayMode
{
    AM_None,
    AM_Server,
    AM_InstantAction,
    AM_Menus
}   AwayMode;

delegate OnConnect();
delegate OnDisconnect();
delegate NewChannelSelected( int CurrentChannel );

// GUI functions
function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    local GUIComponent C;

    Super.InitComponent(MyController, MyOwner);

    sp_Main.bDrawSplitter = false; // Dont draw this splitter
    p_IRC.UpdateConnectionStatus( IsConnected() );

    for ( C = MenuOwner; C != None; C = C.MenuOwner )
    {
        if ( UT2K4Browser_IRC(C) != None )
        {
            tp_Main = UT2K4Browser_IRC(C);
            break;
        }
    }

    Assert(tp_Main != None);
}

function bool CanShowPanel()
{
    return Controller.bCurMenuInitialized;
}

function ShowPanel(bool bShow)
{
    Super.ShowPanel(bShow);

    if ( bShow )
    {
        if ( bInit )
            sp_Main.SplitterUpdatePositions();

        bInit = False;
    }
}

event Timer()
{
    if(bConnected && PlayerOwner() != None && PlayerOwner().PlayerReplicationInfo != None && PlayerOwner().PlayerReplicationInfo.PlayerName != OldPlayerName)
    {
        OldPlayerName = PlayerOwner().PlayerReplicationInfo.PlayerName;
        Link.SetNick(OldPlayerName);
        SystemText("SetNick: "$OldPlayerName);
    }
}

// Whether the 'close window/leave channel' button is available
function bool LeaveAvailable( out string ButtonCaption )
{
    if ( !ValidChannelIndex(CurChannel) )
    {
        ButtonCaption = CloseWindowCaption;
        return false;
    }
    else if ( Channels[CurChannel].IsPrivate )
    {
        ButtonCaption = Repl(LeavePrivateText, "%ChanName%", GetCurrentChannelName());
        return true;
    }
    else
    {
        ButtonCaption = CloseWindowCaption;
        return true;
    }
}

// whether the 'disconnect' button is available
function bool DisconnectAvailable( out string ButtonCaption )
{
    ButtonCaption = DisconnectCaption;
    return IsConnected();
}

// Whether the 'set nick' button is available
function bool SetNickAvailable( out string ButtonCaption )
{
    ButtonCaption = ChangeNickCaption;
    return true;
}

// =====================================================================================================================
// =====================================================================================================================
//  Local Player
// =====================================================================================================================
// =====================================================================================================================

function bool InGame()
{
    return !Controller.bActive;
}

function bool InMenus()
{
    if ( InGame() )
        return false;

    if (UT2K4ServerBrowser(Controller.ActivePage) != None &&
        UT2K4ServerBrowser(Controller.ActivePage).c_Tabs != None &&
        UT2K4ServerBrowser(Controller.ActivePage).c_Tabs.ActiveTab != None &&
        UT2K4Browser_IRC(UT2K4ServerBrowser(Controller.ActivePage).c_Tabs.ActiveTab.MyPanel) != None)
        return false;

    return true;
}


function UpdateIdent()
{
    local int i;

    if(UserIdent == "")
    {
        UserIdent = "u";
        for(i=0;i<7;i++)
            UserIdent $= Chr((Rand(10)+48));

        Log("Created new UserIdent: "$UserIdent,'IRC');
        SaveConfig();
    }
}

function bool IsMe( string Test )
{
    return Test ~= NickName;
}

function bool IsConnected()
{
    return bConnected && Link != None;
}

function bool IsAway()
{
    return bAway;
}

function NotifyQuitUnreal() // !! todo hook this up?
{
    CloseLink(Link,False,"Exit Game");
}

function ChangeConnectStatus( bool NewStatus )
{
    bConnected = NewStatus;
    p_IRC.UpdateConnectionStatus( bConnected );
    tp_Main.CheckRefreshButton(bConnected);
}

function ChangeAwayStatus( bool NewStatus )
{
    local string URL;

    bAway = NewStatus;
    if ( PlayerOwner() == None || PlayerOwner().Level == None )
        return;

    if ( IsConnected() )
    {
        if ( IsAway() )
        {
            URL = PlayerOwner().Level.GetAddressURL();
            if( InStr(URL, ":") > 0 && (AwayMode != AM_Server || LastServer != URL) )
            {
                LastServer = URL;
                Link.SetAway( PlayerOwner().GetURLProtocol()$"://"$URL );
                AwayMode = AM_Server;
            }

            else if( InGame() && AwayMode != AM_InstantAction )
            {
                AwayMode = AM_InstantAction;
                Link.SetAway("local game");
            }

            else if ( AwayMode != AM_Menus )
            {
                Link.SetAway("in menus");
                AwayMode = AM_Menus;
            }
        }

        else if ( AwayMode != AM_None )
        {
            Link.SetAway("");
            AwayMode = AM_None;
        }
    }
}

function NewNickPageClosed( bool bCancelled )
{
    local string NewNick;

    if ( !bCancelled )
    {
        NewNick = Controller.ActivePage.GetDataString();
        if ( NewNick != "" )
        {
            if ( Link != None )
                Link.SetNick( NewNick );

            else ChangedNick(NickName, NewNick);
        }
    }
}

function ChanKeyPageClosed( bool bCancelled )
{
    local string JoinReq;
    if ( !bCancelled )
    {
        JoinReq = Controller.ActivePage.GetDataString();
        if ( JoinReq != "" )
        {
            if ( Link != None ) Link.JoinChannel(JoinReq);
        }
    }
}

// =====================================================================================================================
// =====================================================================================================================
//  Commands
// =====================================================================================================================
// =====================================================================================================================

function bool Connect(string NewServer)
{
    local PlayerController PC;
    local UT2K4IRCLink NewLink;

    PC = PlayerOwner();

    if (NewServer == "")
        return false;

    NewLink = CreateNewLink();
    if ( NewLink == None )
        return false;

    if( PC.PlayerReplicationInfo != None )
    {
        if( PC.PlayerReplicationInfo.PlayerName != OldPlayerName)
        {
            NickName = PC.PlayerReplicationInfo.PlayerName;
            OldPlayerName = NickName;
            if( FullName == "" )
                FullName = NickName;
            SaveConfig();
        }
    }
    else
    {
        NickName = PC.GetUrlOption( "Name" );
        OldPlayerName = NickName;
        if(FullName == "")
            FullName = NickName;
        SaveConfig();
    }

    UpdateIdent();

    // Implement perform buffer here - use delegate OnConnect()
    NewLink.Connect( Self, NewServer, NickName, UserIdent, FullName, GetDefaultChannel() );
    ChangeConnectStatus( True );

    SetTimer( 1.0, True );
    return true;
}

function Disconnect()
{
    CloseLink(Link,False);
}

function CloseLink( UT2K4IRCLink OldLink, bool bSwitchingServers, optional string Reason )
{
    local string ServerName;

    ServerName = OldLink.ServerAddress;

    if ( Reason == "" )
        Reason = "Disconnected";

    if ( Link != None )
    {
        if ( Link != OldLink )
        {
            OldLink.DestroyLink();
            return;
        }

        Link.DisconnectReason = Reason;
        Link.DestroyLink();
    }

    Link = None;

    Channels.Remove(0, Channels.Length);
    OnDisconnect();

    SystemText( "Disconnected from server"@ServerName );
    ChangeConnectStatus( bSwitchingServers );

    // Make system tab active (if not already)
    SetCurrentChannel(-1);
    KillTimer();
}

function ProcessInput(string Text)
{
    local int i;

    if( CurChannel > -1 )
        Channels[CurChannel].ProcessInput(Text);

    else
    {
        if(Left(Text, 1) != "/")
            SystemText("*** "$NotInAChannelText);

        else
        {
            Text = Mid(Text,1);

            if ( Left(Text, 7) ~= "connect" || Left(Text,6) ~= "server" )
            {
                i = InStr(Text, " ");
                if ( i != -1 )
                    Connect( Mid(Text,i+1) );
            }

            else if ( Left(Text,4) ~= "echo" )
            {
                i = InStr(Text, " ");
                if ( i != -1 )
                    SystemText( Mid(Text,i+1) );
            }

            else if (Link != None)
                Link.SendCommandText(Text);
        }
    }
}

function JoinChannel(string ChannelName)
{
    local UT2K4IRC_Channel P;

    P = FindChannelWindow(ChannelName);

    if(P == None)
        Link.JoinChannel(ChannelName);
    else
        SetCurrentChannel(FindPublicChannelIndex(ChannelName));
}

// Leave the currently active channel
function PartCurrentChannel()
{
//	log("Attempting to part current channel:"$CurChannel);
    if ( !ValidChannelIndex(CurChannel) )
        return;

    PartChannel(Channels[CurChannel].ChannelName);
}

function PartChannel(string ChannelName)
{
    local UT2K4IRC_Channel P;

    P = FindChannelWindow(ChannelName, True);
    if( P != None )
    {
        if ( P.IsPrivate )
            RemoveChannel(ChannelName);
        else Link.PartChannel(ChannelName);
    }
}

function ChangeCurrentNick()
{
    if ( Controller.OpenMenu(NewNickMenu, ChooseNewNickText, NickName) )
        Controller.ActivePage.OnClose = NewNickPageClosed;
}

function Whois( string Nick )
{
    if ( Link == None )
        return;

    Link.SendCommandText( "WHOIS" @ Nick );
}

function Op( string Nick, string ChannelName )
{
    if ( Link == None )
        return;

    SetMode( "o", Eval(Left(ChannelName,1) == "#", ChannelName, "#" $ ChannelName), True, Nick );
}

function Deop( string Nick, string ChannelName )
{
    if ( Link == None )
        return;

    SetMode( "o", Eval(Left(ChannelName,1) == "#", ChannelName, "#" $ ChannelName), False, Nick );
}

function Voice( string Nick, string ChannelName )
{
    if ( Link == None )
        return;

    SetMode( "v", Eval(Left(ChannelName,1) == "#", ChannelName, "#" $ ChannelName), True, Nick );
}

function DeVoice( string Nick, string ChannelName )
{
    if ( Link == None )
        return;

    SetMode( "v", Eval(Left(ChannelName,1) == "#", ChannelName, "#" $ ChannelName), False, Nick );
}

function Help( string Nick, string ChannelName )
{
    if ( Link == None )
        return;

    SetMode( "h", Eval(Left(ChannelName,1) == "#", ChannelName, "#" $ ChannelName), True, Nick );
}

function DeHelp( string Nick, string ChannelName )
{
    if ( Link == None )
        return;

    SetMode( "h", Eval(Left(ChannelName,1) == "#", ChannelName, "#" $ ChannelName), False, Nick );
}

function Kick( string Nick, string ChannelName, optional string Reason )
{
    if ( Link == None )
    {
        SystemText(NotInAChannelText);
        return;
    }

    if ( Nick == "" || ChannelName == "" )
    {
        SystemText(Repl(InvalidKickText, "%Cmd%", "KICK"));
        return;
    }

    Link.SendCommandText( "KICK" @ Nick $ Eval(Reason != "", " :" $ Reason, "") );
}

function Ban( string Nick, string ChannelName, optional string Reason )
{
    SetMode( "b", Eval(Left(ChannelName,1) == "#", ChannelName, "#" $ ChannelName), True, Nick );
    Kick(Nick, ChannelName, Reason);
}

function Unban( string Nick, string ChannelName )
{
    SetMode( "b", Eval(Left(ChannelName,1) == "#", ChannelName, "#" $ ChannelName), False, Nick );
}

function SetMode( string Modes, string Target, bool On, optional string Extra )
{
    if ( Link == None )
    {
        SystemText(NotInAChannelText);
        return;
    }

    if ( Modes == "" || Target == "" )
    {
        SystemText(InvalidModeText);
        return;
    }

    if ( Link != None )
        Link.SendCommandText( "MODE" @ Target @ Eval(On, "+", "-") $ Modes $ Eval(Extra != "", " " $ Extra, "") );
}

// =====================================================================================================================
// =====================================================================================================================
//  Events
// =====================================================================================================================
// =====================================================================================================================

function SystemText(string Text)
{
    // FIXME!! should do something better with this
    if(Text != "You have been marked as being away" && Text != "You are no longer marked as being away")
    {
        InterpretColorCodes(Text);
        lb_TextDisplay.AddText( MakeColorCode(IRCTextColor)$ColorizeLinks(Text) );

        if(!MyButton.bActive)
            MyButton.bForceFlash = true;
    }
}

function ChannelText(string Channel, string Nick, string Text)
{
    local UT2K4IRC_Channel P;

    P = FindChannelWindow(Channel);
    if(P != None)
        P.ChannelText(Nick, Text);
}

function PrivateText(string Nick, string Text)
{
    FindPrivateWindow(Nick).PrivateText(Nick, Text);
}

function ChannelAction(string Channel, string Nick, string Text)
{
    local UT2K4IRC_Channel P;

    P = FindChannelWindow(Channel);
    if(P != None)
        P.ChannelAction(Nick, Text);
}

function PrivateAction(string Nick, string Text)
{
    FindPrivateWindow(Nick).PrivateAction(Nick, Text);
}

function JoinedChannel(string Channel, optional string Nick)
{
    local UT2K4IRC_Channel NewCh;
    local UT2K4IRC_Channel W;

    log(Nick@"JoinedChannel "$Channel,'IRC');

    if(Nick == "")  // We joined a new channel
    {
        NewCh = AddChannel( Channel );
        if ( NewCh != None )
            SetCurrentChannelPage(NewCh);
    }

    if(Nick == "")
        Nick = NickName;

    W = FindChannelWindow(Channel);
    if(W != None)
        W.JoinedChannel(Nick);
}

function PartedChannel(string Channel, optional string Nick)
{
    local UT2K4IRC_Channel W;

    W = FindChannelWindow(Channel);

    if(Nick == "")
    {
        RemoveChannel(Channel);
    }
    else
    {
        if(W != None)
            W.PartedChannel(Nick);
    }
}

function KickUser(string Channel, string KickedNick, string Kicker, string Reason)
{
    local UT2K4IRC_Channel W;

    W = FindChannelWindow(Channel);

    if(KickedNick == NickName)
    {
        RemoveChannel(Channel);
        SystemText("*** "$KickedFromText@Channel@ByText@Kicker$" ("$Reason$")");
    }
    else
    {
        if(W != None)
            W.KickUser(KickedNick, Kicker, Reason);
    }
}

function UserInChannel(string Channel, string Nick)
{
    local UT2K4IRC_Channel W;
    W = FindChannelWindow(Channel);
    if(W != None)
        W.UserInChannel(Nick);
}

function NotifyNickInUse()
{
    // If we dont have it up already..
    if ( UT2K4IRC_NewNick(Controller.ActivePage) == None )
    {
        if ( Controller.OpenMenu( NewNickMenu, NickInUseText, NickName ) )
            Controller.ActivePage.OnClose = NewNickPageClosed;
    }
}

function NotifyInvalidNick()
{
    // If we dont have it up already..
    if ( UT2K4IRC_NewNick(Controller.ActivePage) == None )
    {
        if ( Controller.OpenMenu( NewNickMenu, NickInvalidText, NickName ) )
            Controller.ActivePage.OnClose = NewNickPageClosed;
    }
}

function NotifyChannelKey(string chan)
{
    // If we dont have it up already..
    if ( UT2K4IRC_ChanKey(Controller.ActivePage) == None )
    {
        if ( Controller.OpenMenu( ChanKeyMenu, chan ) )
            Controller.ActivePage.OnClose = ChanKeyPageClosed;
    }
}

function ChangedNick(string OldNick, string NewNick)
{
    local int i;

    if(OldNick == NickName)
    {
        NickName = NewNick;

        if ( Link != None )
            Link.NickName = NewNick;

        SaveConfig();
    }

    for( i = 0; i < Channels.Length; i++ )
        if( Channels[i].FindNick(OldNick) )
            Channels[i].ChangedNick(OldNick, NewNick);

    // If this was the active channel, then change the 'close window' caption
    if ( GetCurrentChannelName() ~= NewNick )
        tp_Main.SetCloseCaption(NewNick);
}

function UserQuit(string Nick, string Reason)
{
    local int i;

    for( i = 0; i < Channels.Length; i++ )
        if( Channels[i].FindNick(Nick) )
            Channels[i].UserQuit(Nick, Reason);
}

function UserNotice(string Nick, string Text)
{
    local int i;

    for( i = 0; i < Channels.Length; i++ )
        if( Channels[i].FindNick(Nick) )
            Channels[i].UserNotice(Nick, Text);
}

function ChangeMode(string Channel, string Nick, string Mode)
{
    local UT2K4IRC_Channel W;
    W = FindChannelWindow(Channel);
    if(W != None)
        W.ChangeMode(Nick, Mode);
}

function ChangeOp(string Channel, string Nick, bool bOp)
{
    local UT2K4IRC_Channel W;
    W = FindChannelWindow(Channel);
    if(W != None)
        W.ChangeOp(Nick, bOp);
}

function ChangeHalfOp(string Channel, string Nick, bool bHalfOp)
{
    local UT2K4IRC_Channel W;
    W = FindChannelWindow(Channel);
    if(W != None)
        W.ChangeHalfOp(Nick, bHalfOp);
}

function ChangeVoice(string Channel, string Nick, bool bVoice)
{
    local UT2K4IRC_Channel W;
    W = FindChannelWindow(Channel);
    if(W != None)
        W.ChangeVoice(Nick, bVoice);
}

function ChangeTopic(string Channel, string NewTopic)
{
    local UT2K4IRC_Channel W;
    W = FindChannelWindow(Channel);
    if(W != None)
    {
        Log("Topic (Channel: "$Channel$") : "$NewTopic,'IRC');
        W.ChangeTopic(NewTopic);
    }
}

function CTCP(string Channel, string Nick, string Message)
{
    if(Channel == "" || Channel == NickName)
        SystemText("["$Nick$": "$Message$"]");
    else
        SystemText("["$Nick$":"$Channel$" "$Message$"]");
}

// =====================================================================================================================
// =====================================================================================================================
//  Channel Interface
// =====================================================================================================================
// =====================================================================================================================
function UT2K4IRC_Page GetCurrentChannel()
{
    if( CurChannel != -1 )
        return Channels[CurChannel];

    return self;
}

function string GetCurrentChannelName()
{
    if (CurChannel != -1)
        return Channels[CurChannel].ChannelName;

    return "";
}

function string GetDefaultChannel()
{
    return DefaultChannel;
}

function UT2K4IRC_Channel FindChannelWindow(string Channel, optional bool bIncludePrivate)
{
    local int i;

    i = FindPublicChannelIndex(Channel,bIncludePrivate);
    if ( i != -1 )
        return Channels[i];

    return None;
}

function UT2K4IRC_Private FindPrivateWindow(string Nick)
{
    local int i;

    i = FindPrivateChannelIndex(Nick);
    if ( i != -1 )
        return UT2K4IRC_Private(Channels[i]);

    return UT2K4IRC_Private(AddChannel(Nick,True));
}

function int FindPublicChannelIndex( string ChannelName, optional bool bIncludePrivate )
{
    local int i;

    for( i = 0; i < Channels.Length; i++ )
    {
        if ( Channels[i].ChannelName ~= ChannelName )
        {
            if ( !Channels[i].IsPrivate || bIncludePrivate )
                return i;
        }
    }

    return -1;
}

function int FindPrivateChannelIndex( string ChannelName )
{
    local int i;

    for ( i = 0; i < Channels.Length; i++ )
        if ( Channels[i].IsPrivate && ChannelName ~= Channels[i].ChannelName )
            return i;

    return -1;
}


function SetCurrentChannelPage( UT2K4IRC_Channel ChannelPage )
{
    local int i;

    for( i = 0; i < Channels.Length; i++)
    {
        if(Channels[i] == ChannelPage)
        {
            SetCurrentChannel(i);
            return;
        }
    }
}

function SetCurrentChannel( int idx )
{
    if ( idx == CurChannel )
        return;

    idx = Clamp( idx, -1, Channels.Length - 1 );

    // Make the current channel the active tab (if its not already).
    NewChannelSelected( idx );
}

function UpdateCurrentChannel( int NewCurrent )
{
    PrevChannel = CurChannel;
    CurChannel = NewCurrent;

    if ( !ValidChannelIndex(CurChannel) || !Channels[CurChannel].IsPrivate )
        tp_Main.SetCloseCaption();
    else tp_Main.SetCloseCaption(GetCurrentChannelName());
}

// =====================================================================================================================
// =====================================================================================================================
//  Query / Utility / Internal
// =====================================================================================================================
// =====================================================================================================================

// Update the clients 'away' string
function UpdateAway()
{
    if( IsConnected() )
    {
        if( InGame() || InMenus() )
            ChangeAwayStatus(True);

        else if ( IsAway() )
            ChangeAwayStatus(False);
    }
}

function PrintAwayMessage(string Nick, string Message)
{
    local UT2K4IRC_Private W;

    W = FindPrivateWindow(Nick);

    if(W != None)
        W.PrintAwayMessage(Nick, Message);
    else
        SystemText(Nick @ IsAwayText $ ": " $ Message);
}

function IRCClosed()
{
    UpdateAway();
}

protected function UT2K4IRCLink CreateNewLink()
{
    local class<UT2K4IRCLink> NewLinkClass;
    local UT2K4IRCLink NewLink;

    if ( PlayerOwner() == None )
        return None;

    if ( LinkClassName != "" )
        NewLinkClass = class<UT2K4IRCLink>(DynamicLoadObject( LinkClassName, class'Class'));

    if ( NewLinkClass != None )
        NewLink = PlayerOwner().Spawn( NewLinkClass );

    return NewLink;
}

function UT2K4IRC_Channel AddChannel( string ChannelName, optional bool bPrivate, optional bool bActivate )
{
    local UT2K4IRC_Channel NewCh;

    NewCh = tp_Main.AddChannel( ChannelName, bPrivate );
    if ( NewCh != None )
    {
        NewCh.tp_System = self;

        NewCh.IsPrivate = bPrivate;
        NewCh.ChannelName = ChannelName;

        Channels[Channels.Length] = NewCh;
        if ( bActivate )
            SetCurrentChannel( Channels.Length - 1 );
    }

    return NewCh;
}

function bool RemoveChannelAt( int Index )
{
    if ( !ValidChannelIndex(Index) )
        return false;

    if ( Index == CurChannel )
        SetCurrentChannel(PrevChannel);    // Set current channel to previous channel

    tp_Main.RemoveChannel( Channels[Index].ChannelName );
    Channels.Remove(Index,1);          // remove from channels list

    return true;
}

function RemoveChannel( string Channel )
{
    local int i;

    // Find channel in channel array
    i = FindPublicChannelIndex(Channel,True);
    if ( i != -1 )
        RemoveChannelAt(i);
}

function bool ValidChannelIndex(int Index)
{
    if ( Index < 0 || Index >= Channels.Length )
        return false;

    return true;
}

function InternalOnCreateComponent(GUIComponent NewComp, GUIComponent Sender)
{
    if ( UT2K4IRC_Panel(NewComp) != None )
        p_IRC = UT2K4IRC_Panel(NewComp);

    Super.InternalOnCreateComponent(NewComp, Sender);
}

defaultproperties
{
     LinkClassName="GUI2K4.UT2K4IRCLink"
     CurChannel=-2
     PrevChannel=-1
     NewNickMenu="GUI2K4.UT2K4IRC_NewNick"
     ChanKeyMenu="GUI2K4.UT2K4IRC_ChanKey"
     NotInAChannelText="Not in a channel!"
     KickedFromText="You were kicked from"
     ByText="by"
     IsAwayText="is away"
     ChooseNewNickText="Choose A New IRC Nickname"
     NickInUseText="Nickname Already In Use"
     NickInvalidText="Nickname Is Invalid"
     LeavePrivateText="CLOSE %ChanName% "
     CloseWindowCaption="LEAVE CHANNEL"
     DisconnectCaption="DISCONNECT"
     ChangeNickCaption="CHANGE NICK"
     InvalidModeText="Invalid parameters for MODE - Syntax: /MODE [#]target [[+|-]modes [Extra Params]]"
     InvalidKickText="Invalid parameters for %Cmd% - Syntax: /%Cmd% #ChannelName Nick :[Reason]"
     Begin Object Class=GUISplitter Name=SplitterA
         SplitPosition=0.800000
         bFixedSplitter=True
         DefaultPanels(0)="XInterface.GUIScrollTextBox"
         DefaultPanels(1)="GUI2K4.UT2K4IRC_Panel"
         OnCreateComponent=UT2k4IRC_System.InternalOnCreateComponent
         WinHeight=0.950000
         TabOrder=1
     End Object
     sp_Main=GUISplitter'GUI2K4.UT2k4IRC_System.SplitterA'

     MainSplitterPosition=0.500000
}

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Class file time: Tue 24/10/2006 17:13:10.000 - Creation time: Wed 7/2/2007 19:16:56.484 - Created with UnCodeX