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//----------------------------------------------------------- // //----------------------------------------------------------- class UT2K4DemoPlayback extends PopupPageBase; var automated StateButton b_FF, b_PlayPause, b_Stop; var automated GUILabel lb_MapName, lb_Mod; var GUIList l_ViewTargets; var bool bIsClosing, bIsPaused; var float OriginalGameSpeed; var int GameSpeedModifier; var float GameSpeedMods[3]; var float modfade; function InitComponent(GUIController MyController, GUIComponent MyOwner) { super.InitComponent(MyController, MyOwner); i_FrameBG.Image = material'DemoHeaderBar'; OriginalGameSpeed = PlayerOwner().level.TimeDilation; lb_MapName.Caption = PlayerOwner().Level.Title; Animate(0,0,0.15); if (PlayerOwner().Level.Pauser!=none) { bIsPaused=true; b_PlayPause.Images[0]=material'PlayBlurry'; b_PlayPause.Images[1]=material'PlayWatched'; b_PlayPause.Images[2]=material'PlayWatched'; b_PlayPause.Images[3]=material'PlayPressed'; b_PlayPause.Images[4]=material'PlayBlurry'; } else { bIsPaused=false; b_PlayPause.Images[0]=material'PauseBlurry'; b_PlayPause.Images[1]=material'PauseWatched'; b_PlayPause.Images[2]=material'PauseWatched'; b_PlayPause.Images[3]=material'PausePressed'; b_PlayPause.Images[4]=material'PauseBlurry'; } } event Free() { l_ViewTargets.Clear(); super.free(); } function Arrival(GUIComponent Sender, EAnimationType Type) { WinTop=0.0; } function bool StopClick(GUIComponent Sender) { PlayerOwner().Level.TimeDilation = OriginalGameSpeed; PlayerOwner().ConsoleCommand("disconnect"); return true; } function bool PlayPauseClick(GUIComponent Sender) { if ( bIsPaused ) // We are paused { bIsPaused=false; b_PlayPause.Images[0]=material'PauseBlurry'; b_PlayPause.Images[1]=material'PauseWatched'; b_PlayPause.Images[2]=material'PauseWatched'; b_PlayPause.Images[3]=material'PausePressed'; b_PlayPause.Images[4]=material'PauseBlurry'; PlayerOwner().Level.Pauser = None; } else { bIsPaused=true; b_PlayPause.Images[0]=material'PlayBlurry'; b_PlayPause.Images[1]=material'PlayWatched'; b_PlayPause.Images[2]=material'PlayWatched'; b_PlayPause.Images[3]=material'PlayPressed'; b_PlayPause.Images[4]=material'PlayBlurry'; PlayerOwner().Level.Pauser = PlayerOwner().PlayerReplicationInfo; } return true; } function bool FastForwardClick(GUIComponent Sender) { if (GameSpeedModifier<2) GameSpeedModifier++; else GameSpeedModifier = 0; lb_Mod.Caption = "x"$int(GameSpeedMods[GameSpeedModifier]); ModFade=255; PlayerOwner().Level.TimeDilation = OriginalGameSpeed * GameSpeedMods[GameSpeedModifier]; return true; } function bool ModDraw(canvas C) { if (ModFade>0) { ModFade -= (255*Controller.RenderDelta); if (ModFade>=0) { lb_Mod.TextColor.A=int(ModFade); return false; } } lb_Mod.TextColor.A=0; return false; } defaultproperties { Begin Object Class=StateButton Name=bFF Images(0)=Texture'2K4Menus.AVPlayer.NextTrackBlurry' Images(1)=Texture'2K4Menus.AVPlayer.NextTrackWatched' Images(2)=Texture'2K4Menus.AVPlayer.NextTrackWatched' Images(3)=Texture'2K4Menus.AVPlayer.NextTrackPressed' Images(4)=Texture'2K4Menus.AVPlayer.NextTrackBlurry' WinTop=0.100000 WinLeft=0.097500 WinWidth=0.040000 WinHeight=0.800000 TabOrder=2 bBoundToParent=True bScaleToParent=True OnClick=UT2K4DemoPlayback.FastForwardClick OnKeyEvent=bFF.InternalOnKeyEvent End Object b_FF=StateButton'GUI2K4.UT2K4DemoPlayback.bFF' Begin Object Class=StateButton Name=bPlayPause Images(0)=Texture'2K4Menus.AVPlayer.PauseBlurry' Images(1)=Texture'2K4Menus.AVPlayer.PauseWatched' Images(2)=Texture'2K4Menus.AVPlayer.PauseWatched' Images(3)=Texture'2K4Menus.AVPlayer.PausePressed' Images(4)=Texture'2K4Menus.AVPlayer.PauseBlurry' WinTop=0.100000 WinLeft=0.055000 WinWidth=0.040000 WinHeight=0.800000 TabOrder=1 bBoundToParent=True bScaleToParent=True OnClick=UT2K4DemoPlayback.PlayPauseClick OnKeyEvent=bPlayPause.InternalOnKeyEvent End Object b_PlayPause=StateButton'GUI2K4.UT2K4DemoPlayback.bPlayPause' Begin Object Class=StateButton Name=bStop Images(0)=Texture'2K4Menus.AVPlayer.StopBlurry' Images(1)=Texture'2K4Menus.AVPlayer.StopWatched' Images(2)=Texture'2K4Menus.AVPlayer.StopWatched' Images(3)=Texture'2K4Menus.AVPlayer.StopPressed' Images(4)=Texture'2K4Menus.AVPlayer.StopBlurry' WinTop=0.100000 WinLeft=0.013750 WinWidth=0.040000 WinHeight=0.800000 TabOrder=0 bBoundToParent=True bScaleToParent=True OnClick=UT2K4DemoPlayback.StopClick OnKeyEvent=bStop.InternalOnKeyEvent End Object b_Stop=StateButton'GUI2K4.UT2K4DemoPlayback.bStop' Begin Object Class=GUILabel Name=lbMapName TextAlign=TXTA_Right FontScale=FNS_Large StyleName="DarkTextLabel" WinLeft=0.150000 WinWidth=0.825000 WinHeight=1.000000 bBoundToParent=True bScaleToParent=True End Object lb_MapName=GUILabel'GUI2K4.UT2K4DemoPlayback.lbMapName' Begin Object Class=GUILabel Name=lbMod Caption="2X" TextColor=(B=106,G=41,R=14,A=0) TextFont="UT2LargeFont" WinLeft=0.150000 WinWidth=0.825000 WinHeight=1.000000 bBoundToParent=True bScaleToParent=True OnDraw=UT2K4DemoPlayback.ModDraw End Object lb_Mod=GUILabel'GUI2K4.UT2K4DemoPlayback.lbMod' GameSpeedMods(0)=1.000000 GameSpeedMods(1)=2.000000 GameSpeedMods(2)=4.000000 bAllowedAsLast=True WinTop=-0.065000 WinHeight=0.065000 OnArrival=UT2K4DemoPlayback.Arrival } |
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