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Gameplay.FearSpot


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//=============================================================================
// FearSpot.
// Creatures will tend to back away when entering this spot
// To be effective, there should also not be any paths going through the area
//=============================================================================
class FearSpot extends AvoidMarker
    placeable;

var() bool bInitiallyActive;

function Touch( actor Other )
{
    if ( bInitiallyActive && (Pawn(Other) != None) && (Pawn(Other).Controller != None) )
        Pawn(Other).Controller.FearThisSpot(self);
}

function Trigger( actor Other, pawn EventInstigator )
{
    bInitiallyActive = !bInitiallyActive;
}

defaultproperties
{
     CollisionRadius=200.000000
}

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Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:39.046 - Created with UnCodeX