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Gameplay.ACTION_ThrowWeapon


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class ACTION_ThrowWeapon extends ScriptedAction;

var(Action) vector WeaponVelocity;

function bool InitActionFor(ScriptedController C)
{
    if ( (C.Pawn == None) || (C.Pawn.Weapon == None) )
        return false;

    if ( WeaponVelocity == vect(0,0,0) )
        WeaponVelocity = C.Pawn.Velocity + vect(0,0,250) + 300 * vector(C.Pawn.Rotation);
    C.Pawn.TossWeapon(WeaponVelocity);
    return false;   
}

defaultproperties
{
     ActionString="throw weapon"
}

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Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:32.968 - Created with UnCodeX