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Gameplay.ACTION_Run


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class ACTION_Run extends ScriptedAction;

function bool InitActionFor(ScriptedController C)
{
    C.Pawn.ShouldCrouch(false);
    C.Pawn.SetWalking(false);
    return false;   
}

defaultproperties
{
     ActionString="Run"
     bValidForTrigger=False
}

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Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:32.859 - Created with UnCodeX