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Gameplay.ACTION_FireWeaponAt


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class ACTION_FireWeaponAt extends ScriptedAction;

var(Action) name ShootTargetTag;
var Actor ShootTarget;

function bool InitActionFor(ScriptedController C)
{
    if ( ShootTarget == None )
    {
        ForEach C.AllActors(class'Actor',ShootTarget,ShootTargetTag)
            break;
    }
    if ( ShootTarget != None )
        C.FireWeaponAt(ShootTarget);
    return false;   
}

defaultproperties
{
     ActionString="fire weapon"
}

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Class file time: Tue 24/10/2006 16:57:56.000 - Creation time: Wed 7/2/2007 19:16:32.625 - Created with UnCodeX