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Gameplay.ACTION_EndSection


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class ACTION_EndSection extends ScriptedAction;

function ProceedToNextAction(ScriptedController C)
{
    if ( C.IterationCounter > 0 )
    {
        C.ActionNum = C.IterationSectionStart;
        C.IterationCounter--;
    }
    else
    {
        C.ActionNum += 1;
        C.IterationSectionStart = -1;
    }
}

function bool EndsSection()
{
    return true;
}

defaultproperties
{
     ActionString="end section"
}

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Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:32.578 - Created with UnCodeX