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Gameplay.ACTION_DisplayMessage


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class ACTION_DisplayMessage extends ScriptedAction;

var(Action) localized string        Message;
var(Action) bool        bBroadcast;
var(Action) name        MessageType;

function bool InitActionFor(ScriptedController C)
{
    local Pawn  P;

    P = C.GetInstigator();
    if ( bBroadCast )
        C.Level.Game.Broadcast(P, Message, MessageType); // Broadcast message to all players.
    else if ( P != None )
        P.ClientMessage( Message, MessageType ); 

    return false;   
}

function string GetActionString()
{
    return ActionString@Message;
}

defaultproperties
{
     messagetype="CriticalEvent"
     ActionString="display message"
}

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Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:32.562 - Created with UnCodeX