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Engine.UseTrigger


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//=============================================================================
// UseTrigger: if a player stands within proximity of this trigger, and hits Use, 
// it will send Trigger/UnTrigger to actors whose names match 'EventName'.
//=============================================================================
class UseTrigger extends Triggers;

var() localized string Message;

function bool SelfTriggered()
{
    return true;
}

function UsedBy( Pawn user )
{
    TriggerEvent(Event, self, user);
}

function Touch( Actor Other )
{
    if ( Pawn(Other) != None )
    {
        // Send a string message to the toucher.
        if( Message != "" )
            Pawn(Other).ClientMessage( Message );

        if ( AIController(Pawn(Other).Controller) != None )
            UsedBy(Pawn(Other));
    }
}

defaultproperties
{
}

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Class file time: Mon 23/10/2006 20:25:18.000 - Creation time: Wed 7/2/2007 19:16:55.437 - Created with UnCodeX