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Engine.ReachSpec


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//=============================================================================
// ReachSpec.
//
// A Reachspec describes the reachability requirements between two NavigationPoints
//
//=============================================================================
class ReachSpec extends Object
    native;

/*
enum EReachSpecFlags
{
    R_WALK = 1, //walking required
    R_FLY = 2,   //flying required 
    R_SWIM = 4,  //swimming required
    R_JUMP = 8,   // jumping required
    R_DOOR = 16,
    R_SPECIAL = 32,
    R_LADDER = 64,
    R_PROSCRIBED = 128,
    R_FORCED = 256,
    R_PLAYERONLY = 512
}; 
*/
var int     Distance; 
var const NavigationPoint   Start;      // navigationpoint at start of this path
var const NavigationPoint   End;        // navigationpoint at endpoint of this path (next waypoint or goal)
var int     CollisionRadius; 
var int     CollisionHeight; 
var int     reachFlags;         // see EReachSpecFlags definition in UnPath.h
var int     MaxLandingVelocity;
var byte    bPruned;
var bool    bForced;

defaultproperties
{
}

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Class file time: Mon 23/10/2006 20:25:18.000 - Creation time: Wed 7/2/2007 19:16:49.671 - Created with UnCodeX