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Engine.OpacityModifier


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//
// OpacityModfifer - used to override a shader's opacity channel (eg for shaders on terrain).
//
class OpacityModifier extends Modifier
    noteditinlinenew
    native;

var Material Opacity;
var bool bOverrideTexModifier;

defaultproperties
{
     MaterialType=33
}

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Class file time: Mon 23/10/2006 20:25:16.000 - Creation time: Wed 7/2/2007 19:16:48.671 - Created with UnCodeX