Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.Light


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
//=============================================================================
// The light class.
//=============================================================================
class Light extends Actor
    placeable
    native;

#exec Texture Import File=Textures\S_Light.pcx  Name=S_Light Mips=Off MASKED=1

var (Corona)    float   MinCoronaSize;
var (Corona)    float   MaxCoronaSize;
var (Corona)    float   CoronaRotation;
var (Corona)    float   CoronaRotationOffset;
var (Corona)    bool    UseOwnFinalBlend;

defaultproperties
{
     MaxCoronaSize=1000.000000
     LightType=LT_Steady
     LightSaturation=255
     LightBrightness=64.000000
     LightRadius=64.000000
     LightPeriod=32
     LightCone=128
     bStatic=True
     bHidden=True
     bNoDelete=True
     Texture=Texture'Engine.S_Light'
     bMovable=False
     CollisionRadius=24.000000
     CollisionHeight=24.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Mon 23/10/2006 20:25:18.000 - Creation time: Wed 7/2/2007 19:16:43.203 - Created with UnCodeX