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class KRepulsor extends Actor native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) var() bool bEnableRepulsion; var() bool bRepulseWater; // Repulsor should repulse against water volumes var bool bRepulsorInContact; // Repulsor is currently contacting something. var bool bRepulsorOnWater; //Repulsor is contacting water (bRepulseWater must be set) var() vector CheckDir; // In owner ref frame var() float CheckDist; var() float Softness; var() float PenScale; var() float PenOffset; // Used internally for Karma stuff - DO NOT CHANGE! var transient const pointer KContact; defaultproperties { bEnableRepulsion=True CheckDir=(Z=-1.000000) CheckDist=50.000000 Softness=0.100000 PenScale=1.000000 RemoteRole=ROLE_None bHardAttach=True bBlockZeroExtentTraces=False bBlockNonZeroExtentTraces=False } |
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