Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 |
//============================================================================= // Keypoint, the base class of invisible actors which mark things. //============================================================================= class Keypoint extends Actor abstract placeable native; // Sprite. #exec Texture Import File=Textures\Keypoint.pcx Name=S_Keypoint Mips=Off MASKED=1 defaultproperties { bStatic=True bHidden=True RemoteRole=ROLE_None Texture=Texture'Engine.S_Keypoint' SoundVolume=0 CollisionRadius=10.000000 CollisionHeight=10.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |