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#exec Texture Import File=Textures\S_FluidSurfOsc.pcx Name=S_FluidSurfOsc Mips=Off MASKED=1 //============================================================================= // FluidSurfaceOscillator. //============================================================================= class FluidSurfaceOscillator extends Actor native placeable; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // FluidSurface to oscillate var() edfindable FluidSurfaceInfo FluidInfo; var() float Frequency; var() byte Phase; var() float Strength; var() float Radius; var transient const float OscTime; defaultproperties { Frequency=1.000000 Strength=10.000000 bHidden=True Texture=Texture'Engine.S_FluidSurfOsc' } |
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