Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 |
// ==================================================================== // Class: Engine.FileLog // Parent: Engine.Info // // Creates a log device. // Important notes about this class since version 2225: // - the log file is always closed when destroyed // - open log files have the extention .tmp and change to .log when // closed // - old .tmp files will be overwritten // - limited freedom in file extentions, allowed extentions: // log, txt, html, htm // ==================================================================== class FileLog extends Info Native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // Internal var pointer LogAr; // FArchive* // File Names var const string LogFileName; var const string TempFileName; // File Manipulation native final function OpenLog(string FName, optional string FExt, optional bool bOverwrite); // no extention in FName native final function CloseLog(); native final function Logf( string LogString ); defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |