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class ClientMover Extends Mover; function PostBeginPlay() { Super.PostBeginPlay(); if ( Level.NetMode == NM_DedicatedServer ) { GotoState('ServerIdle'); SetTimer(0,false); SetPhysics(PHYS_None); } } State ServerIdle { } defaultproperties { bAlwaysRelevant=False RemoteRole=ROLE_None bClientAuthoritative=True } |
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