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DruidsRPGcvs.RW_EnhancedPiercing


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class RW_EnhancedPiercing extends RW_Piercing
    HideDropDown
    CacheExempt
    config(UT2004RPG);

var config float DamageBonus;

function NewAdjustTargetDamage(out int Damage, int OriginalDamage, Actor Victim, vector HitLocation, out vector Momentum, class<DamageType> DamageType)
{
    if (!bIdentified)
        Identify();

    if (!class'OneDropRPGWeapon'.static.CheckCorrectDamage(ModifiedWeapon, DamageType))
        return;

    if(damage > 0)
    {
        Damage = Max(Damage, OriginalDamage); //smokes any reduction. This wont affect reduction because of skills though.
        //if I Ever think of coding up a "skill" that does damage reduction, I'll have to do math
        // here to increase the damage up enough that the reduction results in nothing.
        Damage = Max(1, Damage * (1.0 + DamageBonus * Modifier));
        Momentum *= 1.0 + DamageBonus * Modifier;
    }

    super.AdjustTargetDamage(Damage, Victim, HitLocation, Momentum, DamageType);
}

defaultproperties
{
    DamageBonus=0.050000
    MaxModifier=6
    MinModifier=-2
    PrefixNeg="Piercing "
}

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Class file time: Mon 4/9/2006 17:43:08.000 - Creation time: Wed 7/2/2007 19:16:50.562 - Created with UnCodeX