Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 |
//This message is sent to players who have some damage-causing condition (e.g. PoisonBlast) class PoisonBlastConditionMessage extends LocalMessage; var localized string PoisonBlastMessage; static function string GetString(optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { if (Switch == 0) return Default.PoisonBlastMessage; } defaultproperties { PoisonBlastMessage="You have been poisoned!" bIsUnique=True bIsConsoleMessage=False bFadeMessage=True Lifetime=2 DrawColor=(B=0,G=0) PosY=0.750000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |