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//This message is sent to players who have some condition (e.g. invulnerability) class InvulnerableConditionMessage extends LocalMessage; var localized string InvulnerableMessage; var localized string UnInvulnerableMessage; static function string GetString(optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { if (Switch == 0) return Default.InvulnerableMessage; else return Default.UnInvulnerableMessage; } defaultproperties { InvulnerableMessage="You are now Invulnerable!" UnInvulnerableMessage="Your Invulnerability has worn off!" bIsUnique=True bIsConsoleMessage=False bFadeMessage=True Lifetime=2 DrawColor=(B=0,G=0) PosY=0.750000 } |
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