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//This message is sent to players who have some damage-causing condition (e.g. poison) class HealedConditionMessage extends LocalMessage; var localized string HealedMessage; static function string GetString(optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { if(RelatedPRI_1 == None) return ""; return (RelatedPRI_1.PlayerName @ default.HealedMessage); } defaultproperties { HealedMessage="has healed you" bIsUnique=True bIsConsoleMessage=False bFadeMessage=True Lifetime=1 DrawColor=(G=0,R=0) PosY=0.750000 } |
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