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DruidsRPGcvs.HealedConditionMessage


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//This message is sent to players who have some damage-causing condition (e.g. poison)
class HealedConditionMessage extends LocalMessage;

var localized string HealedMessage;

static function string GetString(optional int Switch, optional PlayerReplicationInfo RelatedPRI_1,
                 optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
{
    if(RelatedPRI_1 == None)
        return "";
    return (RelatedPRI_1.PlayerName @ default.HealedMessage);
}

defaultproperties
{
      HealedMessage="has healed you"
      bIsUnique=True
      bIsConsoleMessage=False
      bFadeMessage=True
      Lifetime=1
      DrawColor=(G=0,R=0)
      PosY=0.750000
}

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Class file time: Sat 4/6/2005 13:56:00.000 - Creation time: Wed 7/2/2007 19:16:41.500 - Created with UnCodeX