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class DruidsRPGKeysMut extends Mutator config(UT2004RPG); function ModifyPlayer(Pawn Other) { Local GiveItemsInv GIInv; super.ModifyPlayer(Other); //add the default items to their inventory.. GIInv= GiveItemsInv(Other.FindInventoryType(class'GiveItemsInv')); if(GIInv == None) { GIInv = Other.Spawn(class'GiveItemsInv', Other); GIInv.giveTo(Other); } } DefaultProperties { RemoteRole=ROLE_SimulatedProxy bAlwaysRelevant=true GroupName="DruidsRPGKeys" FriendlyName="Key Bindings for RPG Artifacts" Description="Allow users to bind keys for selecting RPG Artifacts" } |
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