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//Holder for a pawn's old weapon //Used by DruidsAbilityNoWeaponDrop to keep a pawn's active weapon //and ammo after the pawn dies class DruidOldWeaponHolder extends Actor; struct WeaponHolder { var Weapon Weapon; var int AmmoAmounts1; var int AmmoAmounts2; }; var Array<WeaponHolder> WeaponHolders; function PostBeginPlay() { SetTimer(5.0, true); Super.PostBeginPlay(); } function Timer() { if (Controller(Owner) == None || WeaponHolders.length == 0) Destroy(); } function Destroyed() { while(WeaponHolders.length > 0) { if (WeaponHolders[0].Weapon != None) WeaponHolders[0].Weapon.Destroy(); WeaponHolders.Remove(0, 1); } Super.Destroyed(); } defaultproperties { bHidden=True RemoteRole=ROLE_None } |
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