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class DruidMonsterMasterArtifactMonsterSummon extends DruidArtifactMonsterSummon config(UT2004RPG); var class<Monster> ChosenMonster; var string FriendlyName; var int Adrenaline; var int MonsterPoints; replication { reliable if (Role == ROLE_Authority) MonsterPoints, Adrenaline, FriendlyName; } function setup(String name, class<Monster> Monster, int AdrenalineUsed, int MonsterPointsUsed) { ChosenMonster = Monster; Adrenaline = AdrenalineUsed; MonsterPoints = MonsterPointsUsed; FriendlyName = Name; } function Class<Monster> chooseMonster(out int AdrenalineUsed, out int MonsterPointsUsed, MonsterPointsInv Inv) { AdrenalineUsed = Adrenaline; MonsterPointsUsed = MonsterPoints; return ChosenMonster; } function bool ShouldDestroy() { return false; } function float getMonsterLifeSpan() { return 0.0; } exec function TossArtifact() { //do nothing. This artifact cant be thrown } function DropFrom(vector StartLocation) { if (bActive) GotoState(''); bActive = false; Destroy(); Instigator.NextItem(); } defaultproperties { RemoteRole=ROLE_SimulatedProxy bAlwaysRelevant=True bOnlyRelevantToOwner=True ItemName="" } |
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