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class DruidEnergyVampire extends RPGAbility config(UT2004RPG) abstract; static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel) { local int x; local bool ok; for (x = 0; x < Data.Abilities.length && !ok; x++) if (Data.Abilities[x] == class'ClassAdrenalineMaster') ok = true; if(!ok) { if(CurrentLevel > 0) log("Warning:"@data.Name@"has"@default.class@"Level"@CurrentLevel@"but does not have an associated Class to allow them to purchase it"); return 0; } return Super.Cost(Data, CurrentLevel); } static function HandleDamage(int Damage, Pawn Injured, Pawn Instigator, out vector Momentum, class<DamageType> DamageType, bool bOwnedByInstigator, int AbilityLevel) { local float AdrenalineBonus; if(Instigator.Weapon != None && Instigator.Weapon.isA('RW_Rage')) return; //no vamp for rage weapons if (Damage < 1 || !bOwnedByInstigator || DamageType == class'DamTypeRetaliation' || Injured == Instigator || Instigator == None || Injured == None || UnrealPlayer(Instigator.Controller) == None || Instigator.Controller.Adrenaline >= Instigator.Controller.AdrenalineMax || Instigator.InCurrentCombo() || HasActiveArtifact(Instigator)) return; if (Damage > Injured.Health) AdrenalineBonus = Injured.Health; else AdrenalineBonus = Damage; AdrenalineBonus *= 0.01 * AbilityLevel; if (Instigator.Controller.Adrenaline + AdrenalineBonus >= Instigator.Controller.AdrenalineMax) UnrealPlayer(Instigator.Controller).ClientDelayedAnnouncementNamed('Adrenalin', 15); Instigator.Controller.Adrenaline = FMin(Instigator.Controller.Adrenaline + AdrenalineBonus, Instigator.Controller.AdrenalineMax); } static function bool HasActiveArtifact(Pawn Instigator) { return class'ActiveArtifactInv'.static.hasActiveArtifact(Instigator); } defaultproperties { AbilityName="Energy Leech" Description="Whenever you damage another player, you gain 1% of the damage as adrenaline. Each level increases this by 1%. (Max Level: 5) You must be an Adrenaline Master to purchase this skill.|Cost (per level): 2,8,14,20,26" StartingCost=2 CostAddPerLevel=6 MaxLevel=5 } |
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