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class AbilityEnhancedDamage extends RPGAbility config(UT2004RPG) abstract; var config int RequiredLevel; var config float LevMultiplier; static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel) { local int x; local bool ok; for (x = 0; x < Data.Abilities.length && !ok; x++) if (Data.Abilities[x] == class'ClassWeaponsMaster') ok = true; if(!ok) { if(CurrentLevel > 0) log("Warning:"@data.Name@"has"@default.class@"Level"@CurrentLevel@"but does not have an associated Class to allow them to purchase it"); return 0; } if(Data.Level < (default.RequiredLevel + CurrentLevel)) return 0; return Super.Cost(Data, CurrentLevel); } static function HandleDamage(out int Damage, Pawn Injured, Pawn Instigator, out vector Momentum, class<DamageType> DamageType, bool bOwnedByInstigator, int AbilityLevel) { if(!bOwnedByInstigator) return; if(Damage > 0) Damage *= (1 + (AbilityLevel * default.LevMultiplier)); } DefaultProperties { AbilityName="Advanced Damage Bonus" Description="Increases your cumulative total damage bonus by 1% per level. You must be a Weapons Master to purchase this skill.|Cost (per level): 5. Max Level: 10. You must be level 75 to purchase the first level of this ability, level 76 to purchase the second level, and so on." LevMultiplier=0.010000 RequiredLevel=75 StartingCost=5 CostAddPerLevel=0 MaxLevel=10 } |
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