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/* The mutator class for BotsCombos. This is where all combo replacement * starts. Some code here does not apply to dedicated server environs. It's * kept in the hope that if someone really really really wanted to try it in * a Non-DS situation, it might still work. */ class MutBotsCombos extends Mutator config(BotsCombos); var config string newComboString[16]; var config class<Combo> newComboClass[16]; function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { local xPlayer xpl; local int c; bSuperRelevant = 0; if(Bot(Other) != None) { for(c = 0; c < ArrayCount(Bot(Other).ComboNames); c++ ) { Bot(Other).ComboNames[c] = newComboString[c]; } } // I'm not sure this has to be here - I know if the similar code in // ModifyPlayer wasn't there, things don't work 100% as desired. // NoInvis had a similar stanza but not one in ModifyPlayer ... // Perhaps this is for non-dedicated situations? else if(xPlayer(Other) != None && Level.NetMode != NM_DedicatedServer) { Warn("Check replacment run:"@Other); Warn("Level.NetMode:"@Level.NetMode); xpl = xPlayer(Other); for (c = 0; c < ArrayCount(xpl.ComboList); c++) { if(newComboString[c] != "") { xpl.ComboNameList[c] = newComboString[c]; xpl.ComboList[c] = class<Combo>( DynamicLoadObject(newComboString[c], class'Class' ) ); }else { xpl.ComboNameList[c] = ""; xpl.ComboList[c] = None; } } } return true; } /* Don't ask me why - this gets called twice it seems, resulting in the * replication occurring twice at least for the first guy. * It could be a problem, I don't know yet. */ function ModifyPlayer(Pawn Other) { local xPawn xp; local xPlayer xpl; local int c; local BotsCombosReplication BCRep; Super.ModifyPlayer(Other); if(BCRep == None) BCRep = spawn(class'BotsCombosReplication',Other,,,rot(0,0,0)); if(BCRep == None) Warn("No BCRep found - UNSAFE TO CONTINUE!"); BCRep.BCMut = self; BCRep.Initialize(); xp = xPawn(Other); if (xp == None) return; xpl = xPlayer(xp.Controller); if(xpl == None) return; for (c = 0; c < ArrayCount(xpl.ComboList); c++) { if(newComboString[c] != "") { xpl.ComboNameList[c] = newComboString[c]; xpl.ComboList[c] = class<Combo>( DynamicLoadObject(newComboString[c], class'Class' ) ); }else { xpl.ComboNameList[c] = ""; xpl.ComboList[c] = None; } } } defaultproperties { GroupName="BotsCombos" FriendlyName="Bot's Combos" Description="Bot's Combo Replacement Mod" newComboString(0)="BotsCombos.BotComboDefensive" newComboString(1)="BotsCombos.BotComboBerserk" newComboString(2)="XGame.ComboSpeed" newComboString(3)="XGame.ComboInvis" newComboString(4)="" newComboString(5)="" newComboString(6)="" newComboString(7)="" newComboString(8)="" newComboString(9)="" newComboString(10)="" newComboString(11)="" newComboString(12)="" newComboString(13)="" newComboString(14)="" newComboString(15)="" newComboClass(0)=class'BotsCombos.BotComboDefensive' newComboClass(1)=class'BotsCombos.BotComboBerserk' newComboClass(2)=class'XGame.ComboSpeed' newComboClass(3)=class'XGame.ComboInvis' } |
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