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/* Originally tried to extend ComboDefensive, but that didn't go over well. * Server would bomb with Infinite script recursions! Really, the only * function that's essentially different is Timer. */ class BotComboDefensive extends Combo; var xEmitter Effect; function StartEffect(xPawn P) { if (P.Role == ROLE_Authority) Effect = Spawn(class'RegenCrosses', P,, P.Location, P.Rotation); SetTimer(0.9, true); Timer(); } function Timer() { local Pawn P; P = Pawn(Owner); if (P == None || P.Controller == None) { Destroy(); return; } if (P.Role == ROLE_Authority) { P.GiveHealth(5, P.SuperHealthMax); if ( P.Health >= Pawn(Owner).SuperHealthMax ) // AddShieldStrength returns True if ShieldStrength is changed if(!P.AddShieldStrength(5)) Destroy(); } } function StopEffect(xPawn P) { if ( Effect != None ) Effect.Destroy(); } defaultproperties { ExecMessage="Booster!" ComboAnnouncementName="Booster" keys(0)=2 keys(1)=2 keys(2)=2 keys(3)=2 } |
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