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XWeapons.ShockAmmoPickup


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class ShockAmmoPickup extends UTAmmoPickup;
    

defaultproperties
{
     AmmoAmount=10
     InventoryType=Class'XWeapons.ShockAmmo'
     PickupMessage="You picked up a Shock Core."
     PickupSound=Sound'PickupSounds.ShockAmmoPickup'
     PickupForce="ShockAmmoPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'WeaponStaticMesh.ShockAmmoPickup'
     DrawScale3D=(X=0.800000,Z=0.500000)
     PrePivot=(Z=32.000000)
     CollisionHeight=32.000000
}

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Class file time: Tue 24/10/2006 17:08:00.000 - Creation time: Wed 7/2/2007 19:16:51.359 - Created with UnCodeX