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XWeapons.DamTypeSniperShot


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class DamTypeSniperShot extends WeaponDamageType
    abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';
}

defaultproperties
{
     WeaponClass=Class'XWeapons.SniperRifle'
     DeathString="%o rode %k's lightning."
     FemaleSuicide="%o had an electrifying experience."
     MaleSuicide="%o had an electrifying experience."
     bDetonatesGoop=True
     bCauseConvulsions=True
     DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LightningHit'
     DamageOverlayTime=0.900000
     GibPerterbation=0.250000
     VehicleDamageScaling=0.850000
}

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Class file time: Tue 24/10/2006 17:08:00.000 - Creation time: Wed 7/2/2007 19:16:36.828 - Created with UnCodeX