Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XWeapons.DamTypeLinkShaft


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
class DamTypeLinkShaft extends WeaponDamageType
    abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';
}

defaultproperties
{
     WeaponClass=Class'XWeapons.LinkGun'
     DeathString="%o was carved up by %k's green shaft."
     FemaleSuicide="%o shafted herself."
     MaleSuicide="%o shafted himself."
     bDetonatesGoop=True
     bSkeletize=True
     bCausesBlood=False
     bLeaveBodyEffect=True
     DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LinkHit'
     DamageOverlayTime=0.500000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Tue 24/10/2006 17:08:00.000 - Creation time: Wed 7/2/2007 19:16:36.484 - Created with UnCodeX