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XPickups.HealthPack


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//=============================================================================
// HealthPack
//=============================================================================
class HealthPack extends TournamentHealth
    notplaceable;

#exec OBJ LOAD FILE=PickupSounds.uax
#exec OBJ LOAD FILE=E_Pickups.usx

defaultproperties
{
     HealingAmount=25
     PickupSound=Sound'PickupSounds.HealthPack'
     PickupForce="HealthPack"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'E_Pickups.Health.MidHealth'
     CullDistance=6500.000000
     Physics=PHYS_Rotating
     DrawScale=0.300000
     ScaleGlow=0.600000
     Style=STY_AlphaZ
     TransientSoundVolume=0.350000
     RotationRate=(Yaw=24000)
}

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Class file time: Mon 23/10/2006 20:33:12.000 - Creation time: Wed 7/2/2007 19:16:41.562 - Created with UnCodeX