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XInterface.moButton


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//==============================================================================
//	Combined component containing a button and a label.
//  If MenuClass is assigned, the OnClick delegate will be called when the button is clicked
//  and OnChange will be called once the page is closed
//
//  If MenuClass does not have a value, OnChange will be called when the button is clicked
//
//	Written by Ron Prestenback
//	© 2003, Epic Games, Inc.  All Rights Reserved
//==============================================================================
class moButton extends GUIMenuOption;

var(Option) string Value;
var(Option) localized string ButtonCaption, MenuTitle;
var(Option) string MenuClass;       // Class for the menu to open when user clicks the button
var(Option) string ButtonStyleName;
var(Option) noexport editconst GUIButton MyButton;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    Super.InitComponent(MyController, MyOwner);

    MyButton = GUIButton(MyComponent);
    MyButton.OnClick = InternalOnClick;
    MyButton.Caption = ButtonCaption;
}

function SetComponentValue(coerce string NewValue, optional bool bNoChange)
{
    if ( bNoChange )
        bIgnoreChange = bNoChange;

    SetValue(NewValue);
    bIgnoreChange = False;
}

function string GetComponentValue()
{
    return Value;
}

function SetValue(string NewValue)
{
    if (Value == NewValue)
    {
        bIgnoreChange = False;
        return;
    }

    Value = NewValue;
    InternalOnChange(Self);
}

function ResetComponent()
{
    Value = "";
}

function bool InternalOnClick(GUIComponent Sender)
{
    if ( Sender == MyButton )
    {
        if ( MenuClass != "" )
        {
            if ( !OnClick(Self) )
                Controller.OpenMenu(MenuClass, MenuTitle, Value);

            Controller.ActivePage.OnClose = PageClosed;
            return true;
        }

        InternalOnChange(Self);
        return true;
    }

    return false;
}

function PageClosed( optional bool bCancelled )
{
    Value = Controller.ActivePage.GetDataString();
    InternalOnChange(Self);
}

function InternalOnCreateComponent(GUIComponent NewComp, GUIComponent Sender)
{
    Super.InternalOnCreateComponent(NewComp, Sender);
    NewComp.StyleName = ButtonStyleName;
}

defaultproperties
{
     ButtonCaption="Edit"
     ButtonStyleName="SquareButton"
     CaptionWidth=0.800000
     ComponentClassName="XInterface.GUIButton"
     StandardHeight=0.040000
}

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Class file time: Mon 23/10/2006 20:30:40.000 - Creation time: Wed 7/2/2007 19:16:44.453 - Created with UnCodeX