Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XInterface.GUIUserKeyBinding


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
// ====================================================================
// (C) 2002, Epic Games
//
//
// The GUIUSerKeyBinding is a class tha allows mod authors to add keys
// to the control menu.  It works as follows:
//
// Mod authors subclass this actor in their package.  They then need
// to add the following line to their .INT file
//
// Object=(Class=Class,MetaClass=XInterface.GUIUserKeyBinding,Name=ModPackageName.CustomKeyBindClassName)
//
// The controller config menu will preload all of these on startup and
// add them to it's list.
//
// Alias is the actual alias you wish to bind.
// KeyLabel is the text description that will be displayed in the list
// bIsSection if set, will cause the menu to add it as a section label
//
// ====================================================================

class GUIUserKeyBinding extends GUI
    Abstract;

struct KeyInfo
{
    var string Alias;                   // The Alias used for this binding
    var string KeyLabel;                // The text label for this binding
    var bool   bIsSection;              // Is this a section label
};

var array<KeyInfo> KeyData;

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Mon 23/10/2006 20:30:40.000 - Creation time: Wed 7/2/2007 19:16:41.390 - Created with UnCodeX