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XInterface.GUIScrollBarBase


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// ====================================================================
//  Class:  XInterface.GUIScrollBarBase
//  Parent: XInterface.GUIMultiComponent
//
//  Base class for scroll bar assemblies
// ====================================================================

class GUIScrollBarBase extends GUIMultiComponent
        Native;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

var()   EOrientation    Orientation;
var()   int             Step;           // How many elements to consider a single line
var     float           GripPos;        // Where in the ScrollZone is the grip	- Set Natively
var     float           GripSize;       // How big is the grip - Set Natively
var     float           GrabOffset;     // distance from top of button that the user started their drag. Set natively.
var()   int             MinGripPixels;  // Minimum size (in pixels) to draw the grip.

var     GUIListBase     MyList;         // The list this Scrollbar is attached to

// only to be used when MyList == none
var()   int             BigStep;        // big step, by default one page
var()   int             ItemCount;      // total number of items
var()   int             ItemsPerPage;   // number of visible items per page
var     int             CurPos;         // current possition

var Automated GUIScrollZoneBase   MyScrollZone;
var Automated GUIScrollButtonBase MyIncreaseButton;
var Automated GUIScrollButtonBase MyDecreaseButton;
var Automated GUIGripButtonBase   MyGripButton;

delegate PositionChanged(int NewPos);

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    Super.InitComponent(MyController, MyOwner);

    if (MyList != none)
    {
        ReFocus(MyList);
        BigStep = MyList.ItemsPerPage * Step;
        ItemCount = MyList.ItemCount;
        CurPos = MyList.Top;
    }

    MyScrollZone.bNeverScale = True;
    MyIncreaseButton.bNeverScale = True;
    MyDecreaseButton.bNeverScale = True;
    MyGripButton.bNeverScale = True;
}

function SetList( GUIListBase List )
{
    MyList = List;
    Refocus(List);

    if ( List != None )
    {
        BigStep = List.ItemsPerPage;
        ItemCount = List.ItemCount;
        CurPos = MyList.Top;
    }
    else
    {
        BigStep = 0;
        ItemCount = 0;
        CurPos = 0;
    }
}

function UpdateGripPosition(float NewPos)
{
    if (MyList != none)
    {
        MyList.MakeVisible(NewPos);
        ItemCount = MyList.ItemCount;
    }
    GripPos = NewPos;
    CurPos = (ItemCount-ItemsPerPage)*GripPos;
    PositionChanged(CurPos);
}

delegate MoveGripBy(int items)
{
    local int NewItem;

    if (MyList != none)
    {
        NewItem = MyList.Top + items;
        ItemCount = MyList.ItemCount;
        if (MyList.ItemCount > 0)
        {
            MyList.SetTopItem(NewItem);
            AlignThumb();
        }
    }

    CurPos += items;
    if (CurPos < 0) CurPos = 0;
    if (CurPos > ItemCount-ItemsPerPage) CurPos = ItemCount-ItemsPerPage;
    if (MyList == none) if (ItemCount > 0) AlignThumb();
    PositionChanged(CurPos);
}

function bool DecreaseClick(GUIComponent Sender)
{
    WheelUp();
    return true;
}

function bool IncreaseClick(GUIComponent Sender)
{
    WheelDown();
    return true;
}

function WheelUp()
{
    if (!Controller.CtrlPressed)
        MoveGripBy(-Step);
    else
        MoveGripBy(-BigStep);
}

function WheelDown()
{
    if (!Controller.CtrlPressed)
        MoveGripBy(Step);
    else
        MoveGripBy(BigStep);
}

delegate AlignThumb()
{
    local float NewPos;

    if (MyList != none)
    {
        BigStep = MyList.ItemsPerPage * Step;
        if (MyList.ItemCount==0)
            NewPos = 0;
        else
            NewPos = float(MyList.Top) / float(MyList.ItemCount-MyList.ItemsPerPage);
    }
    else {
        if (ItemCount==0)
            NewPos = 0;
        else
            NewPos = CurPos / float(ItemCount-ItemsPerPage);
    }

    GripPos = FClamp(NewPos, 0.0, 1.0);
}

function Refocus(GUIComponent Who)
{
    local int i;

    if (Who != None && Controls.Length > 0)
        for (i=0;i<Controls.Length;i++)
        {
            Controls[i].FocusInstead = Who;
            Controls[i].bNeverFocus=true;
        }
}

// Stub
function bool GripPreDraw( GUIComponent Sender ) { return false; }

function SetFriendlyLabel( GUILabel NewLabel )
{
    Super.SetFriendlyLabel(NewLabel);

    if ( MyScrollZone != None )
        MyScrollZone.SetFriendlyLabel(NewLabel);

    if ( MyIncreaseButton != None )
        MyIncreaseButton.SetFriendlyLabel(NewLabel);

    if ( MyDecreaseButton != None )
        MyDecreaseButton.SetFriendlyLabel(NewLabel);

    if ( MyGripButton != None )
        MyGripButton.SetFriendlyLabel(NewLabel);
}

/*
function bool FocusFirst(GUIComponent Sender)
{
}

function bool FocusLast(GUIComponent Sender)
{
}
*/

defaultproperties
{
     Step=1
     PropagateVisibility=True
     bTabStop=False
}

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Class file time: Mon 23/10/2006 20:30:36.000 - Creation time: Wed 7/2/2007 19:16:41.187 - Created with UnCodeX