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XGame.MutUDamageReward


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//==============================================================================
//  Created on: 12/20/2003
//  All functionality is handled by the game rules class 'UDamageRules'
//  Gamerules cannot appear in mutator lists, however, so I use a mutator class
//  to add my gamerules class to the game
//
//  Written by Ron Prestenback
//  © 2003, Epic Games, Inc. All Rights Reserved
//==============================================================================

class MutUDamageReward extends Mutator;

event PostBeginPlay()
{
    Super.PostBeginPlay();

    if ( !bDeleteMe )
        Level.Game.AddGameModifier(Spawn(class'UDamageRules'));
}

defaultproperties
{
     FriendlyName="UDamage Reward"
     Description="Any remaining UDamage powerup is thrown from players when they are fragged."
}

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Class file time: Mon 23/10/2006 20:35:10.000 - Creation time: Wed 7/2/2007 19:16:45.093 - Created with UnCodeX