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class ShockImpactScorch extends xScorch; #exec TEXTURE IMPORT NAME=ShockHeatDecal FILE=TEXTURES\DECALS\ShockHeatDecal.tga LODSET=2 ADDITIVE=1 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP defaultproperties { FrameBufferBlendingOp=PB_Add ProjTexture=Texture'XEffects.ShockHeatDecal' CullDistance=7000.000000 LifeSpan=2.200000 DrawScale=0.500000 } |
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