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class ShockComboWiggles extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { mParticleType=PT_Disc mSpawningType=ST_Explode mRegenPause=True mStartParticles=25 mMaxParticles=25 mLifeRange(0)=0.750000 mLifeRange(1)=0.750000 mRegenRange(0)=25.000000 mRegenRange(1)=25.000000 mPosDev=(X=20.000000,Y=20.000000,Z=20.000000) mSpeedRange(0)=300.000000 mSpeedRange(1)=300.000000 mSizeRange(0)=120.000000 mSizeRange(1)=120.000000 mColorRange(0)=(B=80,G=100,R=80) mColorRange(1)=(B=120,G=100,R=120) LifeSpan=2.000000 Skins(0)=Texture'XEffectMat.Shock.shock_sparkle' Style=STY_Translucent } |
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