Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 |
class ShockComboSphereDark extends MeshEffect; #exec OBJ LOAD FILE=XEffectMat.utx #exec OBJ LOAD File=WarEffectsTextures.utx event PostBeginPlay() { Super.PostBeginPlay(); SetRotation(RotRand()); } defaultproperties { FadeInterp=(InTime=0.150000,OutTime=0.750000) ScaleInterp=(Start=0.100000,Mid=0.800000,InTime=0.300000,OutTime=0.300000,InStyle=IS_InvExp,OutStyle=IS_InvExp) DrawType=DT_StaticMesh StaticMesh=StaticMesh'Editor.TexPropSphere' Skins(0)=Shader'WarEffectsTextures.Particles.N_energy01_S_JM' bUnlit=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |