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XEffects.ShockComboSphereDark


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class ShockComboSphereDark extends MeshEffect;

#exec OBJ LOAD FILE=XEffectMat.utx
#exec OBJ LOAD File=WarEffectsTextures.utx

event PostBeginPlay()
{
    Super.PostBeginPlay();
    SetRotation(RotRand());
}

defaultproperties
{
     FadeInterp=(InTime=0.150000,OutTime=0.750000)
     ScaleInterp=(Start=0.100000,Mid=0.800000,InTime=0.300000,OutTime=0.300000,InStyle=IS_InvExp,OutStyle=IS_InvExp)
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'Editor.TexPropSphere'
     Skins(0)=Shader'WarEffectsTextures.Particles.N_energy01_S_JM'
     bUnlit=True
}

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Class file time: Mon 23/10/2006 20:37:00.000 - Creation time: Wed 7/2/2007 19:16:51.500 - Created with UnCodeX