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class ShockComboFlare extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { mMaxParticles=5 mLifeRange(0)=0.500000 mLifeRange(1)=0.500000 mRegenRange(0)=5.000000 mRegenRange(1)=5.000000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mPosRelative=True mRandOrient=True mSpinRange(0)=-120.000000 mSpinRange(1)=120.000000 mSizeRange(0)=85.000000 mSizeRange(1)=85.000000 mGrowthRate=260.000000 mColorRange(0)=(B=200,G=200,R=200) mColorRange(1)=(B=200,G=200,R=200) bHighDetail=True LifeSpan=2.000000 Skins(0)=Texture'XEffectMat.Shock.shock_flare_a' Style=STY_Additive } |
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