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class MinigunMuzFlash3rd extends xEmitter; // muzzle flash // #exec STATICMESH IMPORT NAME=MinigunFlashMesh FILE=Models\MinigunFlash.lwo COLLISION=0 var int mNumPerFlash; function Trigger(Actor Other, Pawn EventInstigator) { mStartParticles = mNumPerFlash; mGrowthRate = default.mGrowthRate; mLifeRange[0] = default.mLifeRange[0]; mLifeRange[1] = default.mLifeRange[1]; } defaultproperties { mNumPerFlash=1 mParticleType=PT_Mesh mStartParticles=0 mMaxParticles=6 mLifeRange(0)=0.150000 mLifeRange(1)=0.200000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mSpawnVecB=(Z=0.000000) mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mPosRelative=True mAirResistance=0.000000 mRandOrient=True mSizeRange(0)=0.050000 mSizeRange(1)=0.080000 mGrowthRate=2.200000 mRandTextures=True mMeshNodes(0)=StaticMesh'XEffects.MinigunFlashMesh' Skins(0)=FinalBlend'XGameShaders.WeaponShaders.MinigunFlashFinal' Style=STY_Additive } |
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