Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XEffects.LinkMuzFlashProj3rd


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
class LinkMuzFlashProj3rd extends xEmitter;

#exec OBJ LOAD FILE=XEffectMat.utx

#exec STATICMESH IMPORT NAME=LinkMuzFlashMesh FILE=Models\link_projectile_flash.lwo COLLISION=0

simulated event Trigger( Actor Other, Pawn EventInstigator )
{
    mStartParticles = 1;
}

defaultproperties
{
     mParticleType=PT_Mesh
     mStartParticles=0
     mMaxParticles=3
     mLifeRange(0)=0.080000
     mLifeRange(1)=0.120000
     mRegenRange(0)=0.000000
     mRegenRange(1)=0.000000
     mSpeedRange(0)=0.000000
     mSpeedRange(1)=0.000000
     mPosRelative=True
     mAirResistance=0.000000
     mSizeRange(0)=0.600000
     mSizeRange(1)=0.600000
     mColorRange(0)=(B=70,G=70,R=70)
     mColorRange(1)=(B=70,G=70,R=70)
     mAttenKa=0.000000
     mRandTextures=True
     mNumTileColumns=2
     mNumTileRows=2
     mMeshNodes(0)=StaticMesh'XEffects.LinkMuzFlashMesh'
     Skins(0)=FinalBlend'XEffectMat.Link.LinkMuzProjGreenFB'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Mon 23/10/2006 20:37:00.000 - Creation time: Wed 7/2/2007 19:16:43.437 - Created with UnCodeX